It'd be nifty if the captain could command an automated crew (the accumulated "stats" of crew and officers determining aiming ability, speed and maneuverability of ship), but could also take firing duties, if desired
[the "action" of a ship (firing broadside, increasing sail, tacking, etc.) wouldn't depend on individual crew AI but just their stats. On the other hand, individual crew AI would come into play in melee]
looking very nice! i was very sad you changed to 3D, but now i'm seeing it doesn't matter, it's still AWESOME!
whoa
Play WindWaker and that should inspire you for this.
Looks pretty dang schweet again
It'd be nifty if the captain could command an automated crew (the accumulated "stats" of crew and officers determining aiming ability, speed and maneuverability of ship), but could also take firing duties, if desired
[the "action" of a ship (firing broadside, increasing sail, tacking, etc.) wouldn't depend on individual crew AI but just their stats. On the other hand, individual crew AI would come into play in melee]
man, I need to make something