Sure, wait a second.
EDIT:
Yes, it happened again.
EDIT 2.0:
Also, if i press on "cancel game" in that Situation, Nothing happens
Okay so this is the whole log file:
Mono path[0] = 'I:/SteamLibrary/steamapps/common/Roast Party/RoastPartyDemo_Data/Managed'
Mono config path = 'I:/SteamLibrary/steamapps/common/Roast Party/MonoBleedingEdge/etc'
PlayerConnection initialized from I:/SteamLibrary/steamapps/common/Roast Party/RoastPartyDemo_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55096
Multi-casting "[IP] 192.168.2.118 [Port] 55096 [Flags] 3 [Guid] 1060995075 [EditorId] 2856676665 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-28HHSLV) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55096]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55096]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56075
PlayerConnection already initialized - listening to [0.0.0.0:55096]
Initialize engine version: 2018.3.0f2 (6e9a27477296)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R9 200 Series (ID=0x6810)
Vendor:
VRAM: 2028 MB
Driver: 26.20.13001.50005
Begin MonoManager ReloadAssembly
- Completed reload, in 0.233 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.978700 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.324500 ms
System memory in use before: 85.8 MB.
System memory in use after: 85.9 MB.
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1232.
Total: 1.459200 ms (FindLiveObjects: 0.533200 ms CreateObjectMapping: 0.030300 ms MarkObjects: 0.852400 ms DeleteObjects: 0.042600 ms)
SteamName: Flakii the 4th Techie SteamID: 76561198124010085
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
menu_manager:Start()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
VERSION ID VALID
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<WebCheckVersion>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<UpdateLobbyDataByID>d__29.MoveNext () [0x000bc] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)
success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)
success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)
success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)
success
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Flakii the 4th has been kicked!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<KickPlayer>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
IndexOutOfRangeException: Index was outside the bounds of the array.
at database_manager.fillPlayerSlots () [0x0002e] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at database_manager+<KickPlayer>d__42.MoveNext () [0x00188] in <39a37ed3be4b4183b18cfefccf88f9cb>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
(Filename: <39a37ed3be4b4183b18cfefccf88f9cb> Line: 0)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Cancel game error!
UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CancelGame>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Edited by: Flakii