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# Retro RPG Online 2 Client - Alpha/Beta testing.

## PLAY FOR FREE NOW AT:
Retrorpgonline2.com

## PLAY ON ANDROID PHONES VIA PLAY STORE AT:
Play.google.com

## UPDATES:
23/10/2023 Version 0.74 Released.
* Fixed a bunch of stability and gameplay bugs without hopefully creating new ones.
* Achievements feature added.
* Preliminary party system added. To create a party in chat enter /party [username], /leader [username], and you can leave the party in the menu >> social window.
* Also improved some of the loading system, so it downloads and loads faster. For older users on Chrome press Ctrl+F5 to reload the cache.

18/09/2023 - New Version. Various changes to re-factor of code, please report all bugs in Github issues, thanks.

07/09/2023 - New version released. To play the latest version in chrome for existing users please press CTRL+F5 to reload the cache.
If that does not work, click on Settings, and select Clear Browsing Data, then tick ONLY Cached images and files then select Clear Data.

Note - Report any bugs to the issue tracker here: Github.com

![alt text](https://github.com/Langerz82/retrorpgonline2-client/blob/main/rro2-promo.png?raw=true)

## FEATURES:
* The game uses Pixi-JS 3D, and is optimized to work on lower spec GPU's and consume less power.
* Game is online and many people can play on the Server at once.
* A real-time like battle system, power up to deal maximum damage, and avoid enemy attacks by moving away.
* An Inventory system, Equip armor and weapons at level 10 onwards.
* Quest NPC's to take on various quests (will make some more diverse and scripted ones in future).
* NPC Shops to buy various consumables and basic Weapons and Armor.
* Auction House to sell or buy items listed by players.
* Enchant your weapons and armor to make them more powerful.
* Bank system to store items should your inventory get full.
* Change your avatars appearance with paid gems (not yet enabled).
* PvP combat is enabled at level 20 onwards, when you reach that level expect chaos.
* Player stat system that occurs at level 10, distribute the points how you want to make your character more unique.
* Skill system that is still a work in progress.
* A sectional map system that enables larger maps and they will be auto-generated in future.

## INSTRUCTIONS:
* To Move you can can click on the Map, or use the arrow keys.
* To Attack mouse click on the Monster or get within attack range and press Space bar.
* To cycle through targets use keys T to target the closest Character or Y to reverse target.
* Keys 1-4 for Skill Shortcuts.
* Keys 5-8 for Consumables.

## JOYPAD SUPPORT:
* It should have limited support for Game Controllers.
* DPAD - Move Character.
* Down Button to Attack.
* Left Button to Target.
* Top Button to activate Mouse Cursor the use DPAD.
* Right Button to mouse click.
* Hold Shoulder-Left Button then other Button A,B,X,Y to activate Skill shortcut.
* Hold Shoulder-Right Button then other Button A,B,X,Y to activate Consumables.

## CROWD SOURCE FUNDING
* If you have a spare few dollars I would appreciate the help to cover server costs, and to able to afford more game content assets.
Gofund.me

## COMMENTS:
* Game is in Alpha Stage.
* This does not reflect the final product and features will be added later on.
* Game Server wipes will only occur if there is significant disruption to Character data or the in-game economy due to exploits.
* Gems that are purchased will be logged and will always be added despite any data wipes.

## LINKS:
* DISCORD:
Discord.gg

## CREDITS:
Copyright Joshua Langley 2023 - Head Developer and Game Designer Github.com .

* Initial Game Engine - Browser Quest by Little Workshop
Code is licensed under MPL 2.0. Content is licensed under CC-BY-SA 3.0.
Franck Lecollinet - @whatthefranck
Guillaume Lecollinet - @glecollinet
Github.com

* Substantial modifications in this version (Browserquest) by Asky:
Code is licensed under MPL 2.0. Content is licensed under CC-BY-SA 3.0.
RedPain: yootiong@hanmail.net
Heyyo: kinora@gmail.com
Github.com

* PIXIJS - a rendering system that uses WebGL (or optionally Canvas) to display images and other 2D visual content.
This content is released under the (http://opensource.org/licenses/MIT) MIT License.
Copyright (c) 2013-2023 Mathew Groves, Chad Engler
Github.com

* All the Node-JS Developers.

Additional Credits:
* Flavius Poenaru, Github.com

### Game Resources:
* Sprites and game sounds, Content is licensed under CC-BY-SA 3.0.
* Sprites - Time Fantasy: Finalbossblues.com
* Skill Icons, Rexard - Unreal Engine Marketplace
* Weapon and Armor Icons - ?? TBD (Will be replaced in future).

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