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Create your defense! You have the freedom to create your defenses and place them in any manner around the field to fight against hordes of enemy's who's stats and behaviors also change from wave to wave randomly. In other words, How far you can survive depends on how far you can imagine.

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The game is ALIVE!

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New Turret Animations


All the turrets now have animations, therefore making the game fill more alive! The interesting thing about this animations is that it works no matter the model or mesh! I know weird (Or at least i hope you thought that). The reason for this was because i needed animations to work with any turret parts but not need any specific coding to get the animation to work. So, therefore i rigged my animation system to work with the turrets no matter the model. (If you are more curious about the method check out my tumblr - Garcia-luis-development.tumblr.com I explain more there )

Animations!Animations In Action


And last but not least there are some UI Updates

Make sure to check out:

The Mouse Cursor which is now a particle effect (To be Improved).

The Cost for spawning turrets.

The Health bar for the selected building.

UI Addition


And for those that have read this far here is a post showing how the turrets used to be without an animation.

Old turrets Without Anim


Now for the quote of the day because FUCK IT!

Believe that life is worth living and your belief will help create the fact. - William James.

New Enemy!!

New Enemy!!

News

The first enemy of the game! The Phantasmal Grunt! Tell me want you think!

Resilient! The Journey

Resilient! The Journey

News

Curious about the current progress! Find out in this Dev blog!

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