A project to save a devastated world, turned into a disaster of its own. A decade later, four people return to the desert that used to be the Aral Sea, each for his or her own reasons. In the form of a platform adventure game switching between characters with very different abilities, Residue tells the story of the people who tried to change everything, and how it ended up changing them. Residue is also a ghost from our past; the project around which we formed as a group, long before we started calling ourselves The Working Parts. After some years of development and a host of other projects (our entire catalog, really) coming in between, this is the year when we get to take you with us on our journey into the Aral Sea.
After years of development, Residue will finally be released on Desura on Monday, May 6! We invite everyone to take part in this pivotal point for The...
residue is done
We review and talk about an Al Jazeera documentary about the Aral Sea; both our thoughts on its subjects and how they relate to Residue. Topics include...
people of the lake
Residue's Graphics duo blogs about creating graphics based on a real world setting, and how you can use modern tool like Google Earth to discover more...
google earth adventures - a virtual flight over the aral sea
A demo for Residue is finally here! The Working Parts' Creative Director Hugo Bille tells you about what to expect from the demos different episodes.
residue demo arrives
Director Hugo Bille examines the game's first few days on Steam Greenlight, and launches into the first of many development stories - this time about...
first look at the aral sea
Residue is up on Greenlight! We celebrate this with the first trailer in several years - this time it's for real!
residue trailer live on steam greenlight
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