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Control a cell inside the microscopic world of Quark Storm, creating explosions in order to propel yourself over all kinds of obstacles and hazards to reach the goal at the end of each level. // A student game made by a single person using the Unity 3D game engine, Quark Storm currently has five levels, level challenges you can beat to unlock medals (which will later come in handy for unlocking extra goodies and special levels) and a slew of game settings, including Spanish and English language support and changing the color of your cell's nuclei. // Play the game on Windows, Mac OSX, Linux and/or Android smartphones and tablets with minimal system requirements, and an iOS version might become available later on. Additionaly, play a Web Brower demo on my web site! // Credits: Game designed and programmed by Julian Impelluso; Airstrip Four font used with permission of its author, Vic Fieger; Game textures made by Tomas Glasman

Post news Report RSS Quark Storm alpha demo v7!

A new demo for Quark Storm with an extra level and no more placeholder content is ready! Find the link to the browser demo and the changelog inside.

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I've got great news! Yesterday I took the final test to get my Game Designer and Programmer degree at the Argentine school I was attending, and after along time and countless update, they deemed the game good enough and I passed!

Many thanks to everyone who helped Quark Storm's development, whether it was through playtesting, comments, feedback or following its development through Desura, my web site and/or Twitter account (@Julian_Imp). Without your support, the game wouldn't have been the same.

Without further ado, here's the seventh iteration of Quark Storm's alpha demo!



Changelog:

  • Added level 2-2
  • Replaced the goo's placeholder texture with a better one (courtesy of Tomas Glasman)
  • Added some flair to the goo cubes using some particles

There might not be too many changes, but I hope you'll enjoy the new level and the better textures (no more placeholders in-game!). I've also uploaded some new screenshots to the image gallery for this occasion, showcasing the new level and goo textures.Platform-specific builds will be deployed next week, so you'll be able to play it on Windows, OSX and Linux using the standalone player. Android builds might take a little longer to make sure everything works fine, but they'll be coming soon as well, so look forward to them.

A small announcement:

I'll be taking a one or two-month rest from the project, because after working on Quark Storm alone for so long, I need some time to distance myself from the game so I can come back to it with some fresh ideas, rather than making gameplay grow stale due to getting too complacent with level design.

I hope everyone undestands and continues to follow Quark Storm's development. I will definitely be coming back to it after my vacations (beach sand is bad for old laptops, I've heard!) and once I've worked a bit on a short side project.Again, thanks everyone for their support and please look forward to even more levels and content as Quark Storm approaches the beta stage!

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