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A massive energy blast of unknown origin tore the structure of the universe apart and created a path to another dimension. This hole released a powerful darkness and corrupted everyone and everything. Now the remaining beings fight each other, attracted by this mysterious force, to acquire it or to get consumed by it - and you are one of them.
Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.
The game was still under development and is focused on unique and challenging boss-fights with different mechanics and patterns. Every boss provides a new experience for the player and forces him to the limits of his skills.
On your journey to the source of darkness you can unlock new weapons and upgrades, find companions, collect mysterious fragments and more. Try to get the best score as possible or play with a friend on the same computer and fight your way to the final boss.
Performance
This update was focused on technical improvements. Improved performance, reduced memory consumption, new libraries, but also improved difficulty settings, status menu, online highscore (with the help of Game Jolt), some trophies, and other stuff.
Especially the performance-increase was quite significant (+50-65%) after I fixed some of the major mistakes I made. Some basic OpenGL development Tips:
Performance improvement in Project One (mid-tier test system):
140 fps -> 230 fps idle, 80 fps -> 210 fps under heavy pressure
This will be the last update for now. I got some side projects and much pressure at work.
v0.8.8 (2013-07-29)
Thank you
- Martin
Coop Mode and Difficulty System, Update Notes - The Coop Mode is finally reimplemented. You can now play Project One together or alone with two ships...
Enemy Groups and Fragments of Darkness, Update Notes - The new version of Project One features something from a very early release of the game, which...
Linux Implementation, Update Notes - After several weeks of work, I was able to create and run Project One on Linux. I had to implement Linux-versions...
Scoring, Update Notes - A new Monday Update after some time. I finally managed to implement some kind of scoring system, but I'm still experimenting with...
MausGames, Now You Continue Next Update?
Hey loving the look of it, it requires libjpeg.so.9 (Linux) any idea where I can get it, I have the latest Ubuntu 13.04 and even that only has .8.
Omg, you are right! Thank you very much for the hint, I forgot that library after updating SDL.
I will update all distributions soon, the compiled libjpeg is temporary available from here (http://www.maus-games.at/files/p1/libjpeg.so.9), just put it into (<game_path>/libraries/).
Hope everything works now, it's tricky to provide a Linux game without some kind of install routine.
It now works, excellent thank you for the fast reply, will give it a write up on Gamingonlinux.com
Again Next Update
Additions
Added Player Level (Completing Missions Gives Experience Its Used Level Up And Gives 1 Upgrade Point To Upgrade Weapon Or Armor) And Maximum Level Is 50
Multiplayer Online Should Added (Join Other Rooms And Destroy Boss In Multiplayer Online Coop) And Default Name Is Player
I missed you.
Hi MausGames These Is Various Features On Version 0.8.8?
Features
Implemented New Weapon Antimatter
Redesign Old Boss 03 To Boss 03-02
Implemented New Bomb Energy Shield (Blocking From Bullets)
Added Requiredments To Classic Run Beat First Area To Unlock
Haha, and now I'm curious how you know all those ToDos. The only thing wrong is, that the shield-bomb should block "every" damage. They will be done on another update, currently I need to focus on gameplay and performance.
Hi MausGames Stop Changing Second Area With Underwater Environment You Have Restore Back
No.