Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.
The new beta the version of game is prepared. Now LODKA is available not only under the WINDOWS platform, but also under LINUX!
new release of game - 0.1.7 version
New water - new shayder water = wave + transparant! New sea water created! Now the sea has its own character.
new sea water
I managed to make automatic calculation of an angle of attack. At first it was manual calculation on the calculator, but now it is full automatic calculation...
auto-calculation attack
Work on game is continued. Unfortunately, amount of works small. It is explained by impossibility fully to work while in overload power supply networks...
new chevrons of sailors
Time of tests came to the end. The moment came to correct the found problems.
the report on the done work
Began to reduce speed correctly. The smooth, slow stop is executed when dumping speed. It became more difficult to maneuver.
the updated braking, sound and windows (edited)
Began to reduce speed correctly. The smooth, slow stop is executed when dumping speed. It became more difficult to maneuver.
the updated braking, sound and windows
The crew of the boat is again grown stout! Now it is the navigator, tipper-of of the gun and loading gun.
new faces
Here also that moment when the deck gun took the lawful place by the boat came. On the boat the deck K-21 gun 45MM is installed. In this post, I very...
deck gun
The crew of the boat is again expanded. New places and persons are added.
crew expansion signaller, divers, boatswain.
Article tells about the reached results in work on the panel of crew and the importance of crew.
panel crew
The system of damages is divided now into modules. Now openly 14 modules. Many systems depend on modules. At module damage, the system, related will begin...
modular system of damages and new systems.
The fighting ships learned to do antitorpedo maneuver.
antitorpedo maneuver
I want to tell about the updated system of immersion of the boat. For understanding, I will tell in style of comparison "was – became".
new modification of system of immersion
In game the new class of the ships - Torpedo boats is added. It is the first fighting class acting on the party of the opponent.
new batle boat - torpedo boat 1935
On the boat the new aggregate – acoustic station is set. In this connection, the crew of the boat is expanded, new unit – soundman is entered.
acoustic station
By the boat there were parameters: Fuel (fuel oil); Capacity of batteries; Oxygen volume; Damages.
fuel - the battery - fuel
Our cargoship has an opportunity to be destroyed! Torpedoes can strike cargo ships. And cargo ships can be damaged and be destroyed! The first step on...
the ship is undermined
The first representative of merchant marine fleet is entered into game. What does it mean? The representative - the cargo ship. I can't tell that the...
first cargoship
The system of navigation received long-awaited up-dating. Our boat is transferred to a new place of a dislocation. Boundaries of a land are significantly...
new terrain - new map!
The effect of explosion of torpedoes is updated. New visualization pleases the eye. Water became more similar to water, than earlier. But it not everything...
new effects + navigation
I will tell about the last updates, their of everything four. The torpedo defines collisions The boat received a limited number of devices of start-up...
the torpedo defines collision!
In game the first torpedoes are added and updating graphics underwater mine.
torpedo's
The new enemy - an underwater mine. In game the new game object - an underwater mine is added.
new enemy - mine (underwater)
Operation over a periscope is complete. zoom became the last element The player can change image scale, at the expense of turn of a wheel of a mouse...
scaling of a periscopic look (zoom x 3)
Hi! I began operation over the new project - the Submarine. Already there are practices, it is possible to see them in pictures.
start new project - "submarine"
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