There isn't all that much interactivity in Process to call it a full-fledged game. The stress is made on forming an emotional background. The project is closer to an interactive installation, an experiment. The idea is to immerse the player into the atmosphere of inevitability, feeling of a dream and irreality of what's happening, using the audiovisual environment.
Process Release!
The TrainYard team has finished the development and testing of Process. Process tells about the events that happened 20 minutes before an inevitable train crash.
Posted by TrainYard on