Spryward
PlatformerSuperhero beat'em up that transitions from comic panels to levels. Issues #1 - 4 now available on Steam!
In Power Pal you have the ability to rotate the level by simply punching the walls. You have to recollect your underwear, which has been stolen from you. If you get all 3 golden undies, the exit door will open. But you have to rotate carefully, because in every corner of this strange bathroom there's a way to die!
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Superhero beat'em up that transitions from comic panels to levels. Issues #1 - 4 now available on Steam!
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Hey there austrian pals!
I only discovered the game a few minutes ago and thought I'd give you some feedback.
Downloading and running went without any flaws, just as playing through all the available levels in the demo/beta rather fast, but that's probably just me. The core mechanics are well executed if you'd ask me, also the overall feel and pace seem to fit pretty well, including the music. Then there are all the nice little touches here and there, like the pictures in the walls of TMNT or Dota 2, which I found kinda neat, so stick and add to all of that. :)
The only thing that appeared somewhat weird to me was getting thrown back to lvl 10 after beating lvl 26 (the last one with the 308 golden undies) and not being able to select the later lvls after that. Other than that I couldn't encounter any real bugs or issues.
Having developed with Slick2D some time ago I like that you chose it, as well as Java in general(Java fan speaking). The trailer was nicely done too, so plus for that.
Alright, I guess that's it. Keep at it!
Hi Scarfront,
Thank you for your elaborate review. We are very pleased to hear that you enjoyed our game. We are aware of the bug setting you back after completing the game, but we are working on a new version of the game made with unity (so no Java, sorry pal) We will be posting it after we are finished, with additional content and a new design.
Thank you for playing our game. We hope you enjoy our future games likewise. :)
Your Pixel Packers Team
P.S. Sorry for the extreme late reply.
Ah, that's alright with me.
Now that 2D is better supported in Unity that sure is one good way to go, might even check it out myself.
Good luck with that, and everything else you might come up with! :)