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If you were like me a big fan of Jupiter Lander back in the great C-64 days, check it out! Planet Lander is a new handheld game that reinvents the “Lander” genre, taking its classic gameplay setting to a new level by adding exciting new features! Explore 60 levels with 3 goals to complete for each level. Earn stars and gems to advance through the game! You can acquire up to 5 space modules, each with their own strengths. Features : - 3 planets, with very different environments - 60 levels - 3 goals per level : land safely, catch the floating gem, beat the time goal - 5 modules to pilot, each with their own characteristics - Earn stars and gems, share your progress with friends - Languages : English, Français, Español, Deutsch, Italiano, Português, 日本語, 正体字, 正體字, 한국어, русский - Free to download and play!

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From my indie dev blog

ASO (App store optimization)

Simplest way to explain it: App Store Optimization (ASO) is all the marketing refinements on the elements of a game (or app) related to app store listings.

ASO is such an obscure and sometimes misunderstood practice that is often ignored or poorly implemented. Some even say ASO is worthless and has little or no impact in the app stores. I think it deserves some attention and time since it is fairly easy to apply with all the free information readily available. A lot of installs are the direct result of a search right in an app store. You really want everything to be in your favour when you publish a game, right?

With my research I have found there are no simple answer, no clear one-time solution, just best practices to implement. You will see a lot of proposals from experts and receive paid offers, but I would recommend trying out the free tools and sites so you can understand some of it and maybe work it out for yourself. Also ASO does not generate instantaneous results. I have started to work on it a few months ago and I still have some work to do on my game.

Here are some resourceful sites with ASO tools and services:

I have used all of them to learn, compare results, and I revisit my game status from time to time. They all have their pros and cons, free tools and premium services, charts, scores, rates and all. I have not used their paid services yet. And of course don’t stop there, search for “app store optimization” and do your homework. I’m just here to give you some of my thoughts and a list of things to check out!

The main marketing elements of your game related to the app stores you will want optimize are:

  • Game name
  • Game icon
  • Game short description (on Google Play)
  • Game full description
  • Keyword list (on iTunes)
  • Ratings and reviews
  • Screenshots
  • Videos

Other elements affecting your game visibility and reach to consider:

  • App price
  • In-App purchases
  • Leaderboards and achievements implementation (Game Center for iTunes, Game Services for Google Play)
  • Store category
  • App permissions
  • App updates
  • Content rating
  • Localisations

Just a quick word on keyword search, an important concept. I’ll go more in-depth on ASO in another post.

Keyword search

As soon as you have your game idea, you should do a bit of brainstorming and come up with as many words related to your game as possible. These words will be the base of your keyword search for your game name, descriptions and keywords list. Here is where the sites listed above will be helpful. Use the free keyword search tools. Compare results from all the sites. Use all the features: some sites are good at suggesting additional words; others are good at looking at your “competitors” listings similar to your game. You will get lists of words with 2 factors: word traffic and word difficulty. Each site will have its own way of naming the lists. Some sites will combine the factors and give it an arbitrary score. But you’ll get the idea.

Keyword traffic: Word search popularity or how often this particular word is searched for in the app stores. To determine if it can get you traffic.

Keyword difficulty: Word usage, or how prominent this word is with other published apps. To determine how difficult it will be to stand out.

With these results you can choose optimal words for your game name, descriptions and keywords. You are looking for high traffic and low difficulty, simple as that. Sounds easy, but it will not instantly put your game on the top of the charts. But it will certainly refine your visibility.

Results are not that easy to measure and it does take a few days to see the outcome of your optimizations, but you can use the same sites to measure your progress over time. When your game is up and running, it is also a good idea to check the ASO stats maybe a couple of times a month to see if anything changes in the market and app stores.

What are your best practices with ASO? Did you get any results after you put it in action?

Marketing my latest mobile game - postmortem of the first month

Marketing my latest mobile game - postmortem of the first month

Feature 3 comments

Postmortem one month after the release of Planet Lander, my latest game on iOS and Android.

Planer Lander article on GameZone

Planer Lander article on GameZone

Feature

Djee Games founder on inspiration behind new game: 'I was hoping to see some form of sequel to Jupiter Lander' - By Jose Cardoso, Gamezone

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Planet Lander
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RT @MobileStarts: New post: Planet Lander- Tougher than you can think Mo.bi

Nov 11 2015

RT @sagar_mandal: The Mobile Marketing Daily is out! Paper.li Stories via @GilmanResearch @PlanetLander @lyncsolutions

Aug 29 2015

RT @gdevnet: @DjeeGames share a great article on marketing their latest game, including a great list of resources: Gamedev.net #indiedev

Aug 28 2015

RT @SeeleGames: Very good article on game marketing ! T.co

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RT @tuacker: Check out @DjeeGames post on #indiedev marketing resources on @toucharcade . It's great! Forums.toucharcade.com

Aug 20 2015

Marketing my mobile game Part 4: Game review sites #indiedev #gamedev Marcbourbonnais.com T.co

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Marketing my mobile game Part 4: Game review sites #indiedev #gamedev Marcbourbonnais.com T.co

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New for Planet Lander on Android! Practice on levels 1-2-3 no lives to lose! update now: Play.google.com T.co

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Marketing my mobile game Part 3: Online branding #indiedev #gamedev Marcbourbonnais.com T.co

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Marketing my mobile game Part 3: Online branding #indiedev #gamedev Marcbourbonnais.com

Jul 27 2015

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