Pico Tanks is a casual but competitive, team based multiplayer mobile shooter, focused on action-packed combat and rewarding team play. Players assemble their tanks and battle for supremacy across several game modes and battle arenas.
A fog descends over Pico Tanks, where'd it come from? I haven't the foggiest 😜
What other weather effects would you like to see in Pico Tanks? 🤔
We're experimenting with a mobile friendly height fog to add extra atmosphere to Pico Tanks 😱
We're creating the effect using shaders so every shader in our game has to be fog enabled. To make this easy we create a fog function in Amplify Shader Editor and reuse it in each shader.
The shader function in the video is calculating the effect in the fragment shader (calculated for every pixel). For the final effect we'll add a 'Vertex To Fragment' node so that the effect is only calculated for every vertex to improve performance.