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Pichón is a puzzle platformer where we control a character that's constantly bouncing. The player must solve puzzles and collect 5 gems to open the exit to the next level. Built using HTML5 and the Phaser game framework.

Post news Report RSS Dev Diary #002

Nothing visible this time, mostly refactoring and moving code around.

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Versión en Español: Lisandrolorea.com.ar

Originally posted on April 23, 2014

Progress:

Nothing visible this time, mostly refactoring and moving code around.

  • Gems can now be placed within Tiles using an object layer and the game will use the exported json to place them in-game.
  • Gem and player initialization coded were each moved to its own file to keep things tidy
  • All global variables were eliminated leaving only the main namespace.
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