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Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8

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Description

Well lots of progress today.. Got the evil eye (claiming this definetly)controls working,, here's a more elaborate sample.. Got a quite a heavy squad roaming the map killing units.. At the end you'll see them running out of steam, and at the very end i retreat my remaining units..

I'm rather happy with this, so glad You guys made me have a second thought about the cluttering of the interface,

cus this looks and works more elegantly. And it leaves room for snap decisions,, perhaps after I finish the unit alchemy section, having certain special abilities will allow the player tol replace the retreat function with a ability.. Think the eye glowing evil red, cuz your unit can be boosted to beserk.. Giving him one extra kick before retreating.. stuff like that..