Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.
The engine may have changed, but if they're still thinking of using this, then it still serves as a good example. It's also a part of the "history", in a way.
Hm if a bunch of mod creators can do this why the **** can't video games do this? God damn it. Good work on the dynamic infestation. I'm going to buy this game.
Here’s something, please do not make it spread out like that, it looks cool but it should spread out in multiple directions, also you should make it so that when it spread it's not straight away so thick but instead slowly gets thicker, have it the more spread the infestation gets the thicker it gets but works like this: the further out it goes the thinner it gets, but the deeper/inner it gets the thicker it becomes, also if you can make it start to form like a fluffy mold like surface over it, when it gets really thick(simply walk and the mold gives way) then when you burn it with flamethrower it burns like if you were burning your beard or whatever(shrivels and turns into dust) it'll give it an epic burning effect, an addition to that it'll ultimately give very little visibility not only because no power but because of the fluffy mold. and will help the aliens take advantage of the humans poor sight(also have the mold restrict the humans speed, but allowing aliens move freely).
wow. Can someone correct me? This game uses Source engine, or completelly new engine or heavilly modified source engine? (yes I know it is named "Sparkle")
omg how long is it gonna take to process this damn thing
(buried)
this should be deleted since the engine move
The engine may have changed, but if they're still thinking of using this, then it still serves as a good example. It's also a part of the "history", in a way.
Besides, it still looks awesome.
(buried)
They might still use the idea but it's just an idea, this shows nothing that belongs to the current game.
Yes it does, Dynamic Infestation!
(buried)
Balls.
Wow ... this infection thing was cool! Somehow remembered me Enemy Infestation :3
cool.cool.cool.cool.cool.cool........
Wow that looks really cool
If you just let that go, will it sooner or later cover every inch of the map?
Hm if a bunch of mod creators can do this why the **** can't video games do this? God damn it. Good work on the dynamic infestation. I'm going to buy this game.
mod creators are game creators, just small scale.
Here’s something, please do not make it spread out like that, it looks cool but it should spread out in multiple directions, also you should make it so that when it spread it's not straight away so thick but instead slowly gets thicker, have it the more spread the infestation gets the thicker it gets but works like this: the further out it goes the thinner it gets, but the deeper/inner it gets the thicker it becomes, also if you can make it start to form like a fluffy mold like surface over it, when it gets really thick(simply walk and the mold gives way) then when you burn it with flamethrower it burns like if you were burning your beard or whatever(shrivels and turns into dust) it'll give it an epic burning effect, an addition to that it'll ultimately give very little visibility not only because no power but because of the fluffy mold. and will help the aliens take advantage of the humans poor sight(also have the mold restrict the humans speed, but allowing aliens move freely).
wow. Can someone correct me? This game uses Source engine, or completelly new engine or heavilly modified source engine? (yes I know it is named "Sparkle")
nice thats cool
yeh very cool
Every time I see something like this in Source I'm reassured that everyone talking crap about the engine is just being a ****.