Naruto Shadow is a free open world game based on the Naruto universe. Accomplish missions in single-player or test your skills against friends in exciting multiplayer arena battles. Choose your favorite character from the Naruto series and use authentic techniques to become Hokage.
Map in wip,Same for player character animation is a simple test.
Model,texture:Senluc
neato, look forward to see further work on animations and game mechanics.
thx i'm working hard for script,animation,texture,design,models X___X
ps:is a simple test, in a week of development i think is very nice
Very nice :)
This looks great...the only thing I think you need to fix is that area around that belt.Btw you improved your animating skills :D
Punch still looks a bit uncompleted and jump too...for water you could assume that water is the same as terrain and just highlight feets when you are on water :)
very nice description black,oky i go to fix this problem
Haha, looks very good. You're very fast Senluc, great job.
agreed awesome job man .... how bout adding double jump and an aim like nnk,esf,cs ^^
oh yes no problem i'm working on aim
It looks really good. Besides these minor glitches which were mentioned before, everything is alright.
thx :)
For someone who's working in every single aspect of the development, you're going really fast, that's a fact!
despite the animations still need some work, this was the actual first step to transform all of this in an actual game, and that's priceless.
A While ago, i used to animate to several Source/GoldSrc engine Games, so, any kind of help, you're more than welcome to ask.
Tip: if it's possible for you to do so, you could separate some moves into several "parts" and giving specific anims to every part, example jumping: You may separate into jump; jump_start and jump_finish: "Jump" part may have your actual animation, using while in mid-air, while "jump_start" happens before the "jump" part where you can add a nice animation of the character taking impulse to start jumping, and "jump_finish" you can add an anim of the character landing after the jump. that way, you can really smooth out some animations and give a quite good look to character moves. But you might need to code these anims as separate events, i guess (an experienced coder may explain that better than me)
Good Luck, and keep it up
very nice ...wow thx for your help
It looks good but the animations need tons of work. It's way too stiff.
this video is old now i havev upgrage a lots of things Xd
Soon i post a new video