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Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic mischief.

Report RSS Mischieviots: Artwork & Spell updates

This week brings you a quick preview of the new artwork that will be used for the town along with a new town feature and an updated revive spell animation & behaviour.

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Mischieviots: Artwork & Spell updates

As I work my way toward a beta release, I've spent another week doing some polishing and minor bug fixes. I've also started working on support for keyboard-only and game controllers which will continue on and off over the next couple weeks likely.

The major changes have been done this week:

- Updated the town artwork.
- Updated the behaviour and animation for the "revive" spell.
- Added a new feature to remove a building roof when entered instead of using a new screen.

Updated Town Artwork

I hired an artist to make a better matching variation of the old town. She did really good work, but the final delivery of the artwork was less than desired and took several days of additional effort to make the tiles properly match and repeat. All in all though, I do like the final look that was obtained.

Here is a before and after screen shot of one of the updated town buildings:

Town: Before/After

New feature: Roof Removal

I decided that when in town, if you go to enter a building that has something inside, instead of switching to a new screen we'd simply remove the roof from the building and allow you to "peek inside" and wandering around.

Right now the feature is only applied to one building, but will be updated to the rest of the town soon.

Here is a quick GIF showing the new roof opening feature:

Town: Opening Roof

Updated Revive Spell

I decided to make revive have a penalty to it. This penalty will change at higher levels as "better" versions are learned by the player. Right now the penalty is pretty severe and causes the revived character to lose 99% of their health upon being revived; so best be careful at low levels when choosing when to bring them back into action!

Here is a short GIF showing off the new Revive spell animation along with the penalty being applied:

Updated Revive


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