Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic mischief.
This week I've added two new interfaces to the game that should help with combat and inventory maintenance along with some changes to monsters once they've...
new combat/inventory windows and updated monster spawns
I’ve finally gotten around to giving our little friends the names and also came up with a short little biography for each one.
our friends have names!
Short article describing the key parts of the new tutorial system that has been put into the game.
introducing: tutorials
Short article covering several of the "spit & polish" changes made to Mischieviots in the lat few weeks.
spit & polish updates
This short article describes some of the most recent changes made to the inventory and vendor system in attempt to make the interfaces a bit more friendly...
inventory/vendor updates
This wrap-up covers all change changes made in the last two weeks covering: Updated special attack for Bandit, updated monsters encounters, adjustments...
weekly wrap-up highlights #11
This wrap-up covers all change changes made in the last two weeks covering: New special attack for Bandit, new optional fight in East Forest and a new...
weekly wrap-up highlights #10
This wrap-up covers all change changes made in the last two weeks covering: First Trailer, Day/Night cycles, screen shaking and new combat sound effects/display...
weekly wrap-up highlights #9
This wrap-up covers all change changes made in the last few weeks. Most are polishing/feedback driven changes now since the majority of the mini-adventure...
weekly wrap-up highlights #8
This wrap-up covers all change changes made in the last few weeks. Most are polishing/feedback driven changes now since the majority of the mini-adventure...
weekly wrap-up highlights #7
This wrap-up covers the introduction of the newest zone "Dark Caves" along with some fun new monsters to combat against.
weekly wrap-up highlights #6
This week: Eat/Drink animations added, Adventure Logs, Updated Navigator, Game information window, added Inn and Shop keepers and finally new weapon and...
weekly wrap-up highlights #5
This week: Interface updates for Conversation and equipment descriptions along with the finishing of keyboard/controller support and a new interface to...
weekly wrap-up highlights #4
Blog post about all the trials and tribulations I ran into this past year of development for my game Mischieviots. Lot's of topics covered along with...
mischieviots: year #2 of development wrapped up!
This week brings you a quick preview of the new artwork that will be used for the town along with a new town feature and an updated revive spell animation...
mischieviots: artwork & spell updates
Gives a quick peek at our new facial expressions that have been added to all player characters and also a look at some improvements made to screen transitions...
facial expressions and screen transitions
Gives a quick peek into the newly added low level special attacks that are available to player character's during combat.
special combat attacks
Showing off our new Mini-Map and provide some details on how the navigation/menu interface has been updated.
interface updates: navigation, main menu and mini-map
This week: Performance and UI polishing improvements along with some Minotaur monster animations not previously shared.
weekly wrap-up highlights #3
Highlights taken from recently posted weekly wrap-up articles posted on the Mischieviots developer website.
weekly wrap-up highlights #2
We've introduced another way to customize your characters in game!
new character customization feature: crafted spell scrolls!
Highlights taken from recently posted weekly wrap-up articles posted on the Mischieviots website.
weekly wrap-up highlights #1
This week I focused on trying out some new artwork to see how it matched up. I think it worked out for the best so far.
new artwork being tried out
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