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Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic mischief.

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New combat/inventory windows and updated monster spawns

New combat/inventory windows and updated monster spawns

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This week I've added two new interfaces to the game that should help with combat and inventory maintenance along with some changes to monsters once they've...

Our friends have names!

Our friends have names!

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I’ve finally gotten around to giving our little friends the names and also came up with a short little biography for each one.

Introducing: Tutorials

Introducing: Tutorials

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Short article describing the key parts of the new tutorial system that has been put into the game.

Spit & Polish Updates

Spit & Polish Updates

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Short article covering several of the "spit & polish" changes made to Mischieviots in the lat few weeks.

Inventory/Vendor updates

Inventory/Vendor updates

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This short article describes some of the most recent changes made to the inventory and vendor system in attempt to make the interfaces a bit more friendly...

Weekly Wrap-up Highlights #11

Weekly Wrap-up Highlights #11

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This wrap-up covers all change changes made in the last two weeks covering: Updated special attack for Bandit, updated monsters encounters, adjustments...

Weekly Wrap-up Highlights #10

Weekly Wrap-up Highlights #10

News 8 comments

This wrap-up covers all change changes made in the last two weeks covering: New special attack for Bandit, new optional fight in East Forest and a new...

Weekly Wrap-up Highlights #9

Weekly Wrap-up Highlights #9

News 1 comment

This wrap-up covers all change changes made in the last two weeks covering: First Trailer, Day/Night cycles, screen shaking and new combat sound effects/display...

Weekly Wrap-up Highlights #8

Weekly Wrap-up Highlights #8

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This wrap-up covers all change changes made in the last few weeks. Most are polishing/feedback driven changes now since the majority of the mini-adventure...

Weekly Wrap-up Highlights #7

Weekly Wrap-up Highlights #7

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This wrap-up covers all change changes made in the last few weeks. Most are polishing/feedback driven changes now since the majority of the mini-adventure...

Weekly Wrap-up Highlights #6

Weekly Wrap-up Highlights #6

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This wrap-up covers the introduction of the newest zone "Dark Caves" along with some fun new monsters to combat against.

Weekly Wrap-up Highlights #5

Weekly Wrap-up Highlights #5

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This week: Eat/Drink animations added, Adventure Logs, Updated Navigator, Game information window, added Inn and Shop keepers and finally new weapon and...

Weekly Wrap-up Highlights #4

Weekly Wrap-up Highlights #4

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This week: Interface updates for Conversation and equipment descriptions along with the finishing of keyboard/controller support and a new interface to...

Mischieviots: Year #2 of development wrapped up!

Mischieviots: Year #2 of development wrapped up!

News 4 comments

Blog post about all the trials and tribulations I ran into this past year of development for my game Mischieviots. Lot's of topics covered along with...

Mischieviots: Artwork & Spell updates

Mischieviots: Artwork & Spell updates

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This week brings you a quick preview of the new artwork that will be used for the town along with a new town feature and an updated revive spell animation...

Facial Expressions and Screen Transitions

Facial Expressions and Screen Transitions

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Gives a quick peek at our new facial expressions that have been added to all player characters and also a look at some improvements made to screen transitions...

Special Combat Attacks

Special Combat Attacks

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Gives a quick peek into the newly added low level special attacks that are available to player character's during combat.

Interface Updates: Navigation, Main Menu and Mini-Map

Interface Updates: Navigation, Main Menu and Mini-Map

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Showing off our new Mini-Map and provide some details on how the navigation/menu interface has been updated.

Weekly Wrap-up Highlights #3

Weekly Wrap-up Highlights #3

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This week: Performance and UI polishing improvements along with some Minotaur monster animations not previously shared.

Weekly Wrap-up Highlights #2

Weekly Wrap-up Highlights #2

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Highlights taken from recently posted weekly wrap-up articles posted on the Mischieviots developer website.

New Character Customization Feature: Crafted Spell Scrolls!

New Character Customization Feature: Crafted Spell Scrolls!

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We've introduced another way to customize your characters in game!

Weekly Wrap-up Highlights #1

Weekly Wrap-up Highlights #1

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Highlights taken from recently posted weekly wrap-up articles posted on the Mischieviots website.

New artwork being tried out

New artwork being tried out

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This week I focused on trying out some new artwork to see how it matched up. I think it worked out for the best so far.