Our protagonist is a teenager, around 16 years old. It has a fertile imagination, and a desire to be a hero of justice. The game is situated in his own dreams, after he fell asleep. There, the protagonist starts a journey to become the Hero of Justice that he dreams about, by killing the enemies that try to disrupt the places that he imagined.
Hello, Indie DB Community!
We are Ars Ludendi Studio, an indie game development team currently working on a 3D roguelike shooter game where you control a character with a big head, the game takes places in his own dream where he is the Hero of Justice and must fight against his enemies. Since it's a dream, the environment where you are is going to change. For now, since it's a vertical slice it will only have one level which will be a Thai Temple.
The main feature of the game is the bobbing head which, plays a "booiiinnnggg" when you get shot in the head. The game will have several weapons divided into three categories: Melee, ranged and spells. Each weapon is going to have a unique mechanic, and it's going to differ from the others.
During the run, the player will receive different upgrades for the weapons, as well as permanent upgrades for the character itself. The upgrades for the character are going to add more mechanics and complexity to the game without taking the fun out of the gameplay. We are going to have an article where we explain the game mechanics better, as well as give a prototype for you to check out!
Concept:
Moodboards:
So now that we explain the basics of the game, we are going to share the mood boards for a better visual understanding.
Fig1. Moodboard Character - Style of Art
Fig2. Moodboard Character - Style of Modelation
Fig3. Moodboard Weapons - Art Style
So that's it! I hope you enjoyed so far. The next article we are going to talk a little about our research and personas. Also, follow us on Twitter and Instagram @LudendiArs .