Hello everyone!
Welcome to the fourth devlog for our game, "Lúcio".
This time we are going to show the evolution on the characters, assets and environments.
Characters
We ran into a problem really early in the silhouette of the characters, how would we represent different characters in a military context without just making changes in the uniform, then our art director came up with this new ideas that gave our characters some personality. We decided to use our first draft of Lúcio, his older version, to create the Commander of the camp where most of our game takes place.
New character dialogue sprites
In-game sprites and first version of Lúcio's dialogue sprite
Environments and assets
Our environments and assets were also updated so they would fit better with the aesthetic that we were looking for, applying more textures and flora around the camp.
Camp Site
Reworked and new assets
First interior environment test
Travel Portion of the game
Main Menu art
And Last but certainly not least, the main menu art.
Main Menu art
That's all for today!
Thank you for reading and we hope you are as excited as we are. Keep up with us for more updates soon and be ready to immerse yourself in the story of this young soldier!