To wake up with a fly in the nose... why not? But to be forgotten by the dwarfs convoy on its way to the northern lands, no way! Embark on a sumptuous journey through the Seven-league Hill, passing through the village of men and the terrible swamp! You'll have to be smart and clever to keep your dwarves on the road, because, unfortunately, the world is full of danger... especially when your name is "Le Bourru"...
Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...
{devtips} how to save data with libgdx
At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!
{devtips} multi-facet engine
I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
{devtips} event-driven programming!
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
{devtips} how i organize my scene?
I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...
{devtips} which technology to choose in java?
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
{devlog} we're adding an action menu!
On Monday, we did a live 2D animation to share with you a little piece of our working day...
2d traditional animation live for "take" action
Well, now, we can work on the "Take" animation from the front! This animation requires some perspective, because our dwarf (here: "Le Petit"), leans forward...
{devlog} traditional animation with perspective
Today, we're working on the animation of "Take" for our dwarfs. Always by hand and in the traditional way of course. We start with "Le Petit"...
{devlog} traditional animation - take
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
{devlog} construct a scene step by step
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