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Indie Game Story is a game about having a creative/development team and develop your own indie games, living the life of a small game studio, getting contracts to get enough money to finally work on your dream project. You’ll be able to hire your own staff, make them work like hell, fire them, get better employees, get better contracts, try to optimize your income as much as possible before going all-in on your own indie game project which you will have the total direction in your hands. Pick a type, a genre, a good name, develop your game audio, art, code and text (through your employees). Get a bigger office, get more employees and work on more ambitious projects!

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Contracts are the projecst your team will have to work on so that your office can get enough money to start working on your real indie game project.

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Contracts are the projecst your team will have to work on so that your office can get enough money to start working on your real indie game project.

Every contract has a length (if the delay is not respected, the project gets cancelled and no money is won).

They also have working units. For example a project called "Game Soundtrack" would have 30 "Sound" working units. So for this project you would need at least one Sound Engineer to complete it properly.

Every employees can work for an amount of working units each day. (Employees with more Seniority (number of days worked for the company) can work for more units per day.

There's a lot more depth to Employees since they all have Attributes that make them good to work on almost any projects. But this will be talked about in a another future post.
More coming up this week!

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