What's new / Polishing and bug fixes
- New maps with camps populated by good guys or… bad guys
- Trading with merchant to get new weapons and ammo
- Many more dynamic objects
- Fence gate : now car stop zombies when closed
- NPC enhenced : you can shoot but becomes hostil if you don't kill him
- New Zombies counter : no more reset when loading a new map
- NPCs and Zombies sight of view is reduced during night
- New Player sound : weapon dry
- New weapons : Crowbar, Hatchet, Shotgun, Crossbow, Bazooka, hand flare and smoke grenade
- Repair skill renamed and enhanced : Tools handling (used for repairing a vehicle, cutting a metal fence...)
- Goals system : No more needed to kill a minimum amount of zombies
- Buildings : Zombies can hear you opening or closing a door
- Zombies : Randomly spawned inside buildings too
- NPCs : Zombie car hear them when approaching from behind
- Vehicles physics : Sometimes car is blocked by too much Z : fixed
- Faster Zombies generation (level creating is now shorter)
- Maps terrain rebuild from scratch (with more details and more optimized)
- Camera's height setting with the mouse wheel is back
As usual your feedback is precious so feel free to post what you want :-)
What coming next?
Save & Load system / Travel map / New maps...