Hexsweeper is an iteration on the classic Minesweeper game, played on a hexagonal globe. The globe prevents the player from seeing the entire state of the board, requiring traversal across the abstract landscape to solve the larger puzzle. A hexagonal minesweeper is a unique challenge as the fewer number of adjacent cells means it's easier to deduce mine placement but more frequently than traditional minesweeper there may not be a clear correct deduction to be made. The spherical, wrapping board adds to the impression of an expansive area that must be traversed over. This is a work in progress and I'll be accepting user input on features and aspects of the game. Currently slated for just a PC release, the game may be ported to other platforms if there is enough interest for it.
Initial release of Hexsweeper. This is an early alpha demo build. As a demo, only 'small' globes and 'medium' difficulty is selectable. Instructions: * Simply unzip into a folder. * Double click "Hexsweeper.exe" This version requires the .NET 4.0 runtime and the XNA GameStudio 4.0 runtime installed to run.
Hey everybody! Please feel free to post comments or email me questions, suggestions, or any feedback at hexsweeper[at]gmail.com. Let me know how I can improve the game.