Mechanised team-based combat to the death, take charge of your mech in frantic weapon-filled battles on the wastelands of earth and beyond 500 years in the future
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Changelog | Post Reply | |
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Oct 6 2017 Anchor | ||
09 October 2017 Added audio indicator for each step of enabling cheat mode Changed method of moving player, now applies velocity instead of changing position, should mean that all colliders now work (no more walking through walls - unless you have that cheat mode on ;P) Slightly increased scale of spaceship level to stop mechs getting stuck in tight corridors When finishing round, now have option to share screenshot over your preferred sharing method. (mobile only) Game-over screen now shows image of the mech you are controlling (was just blank space previously).
04 October 2017 03 October 2017
Mobile screen scaling properly now. SFX Audio was playing in 3D by default and hence was a bit low for announcer pickups etc, now updated to use 2D audio (may change pickups etc to be 3D still) 01 October 2017 - MULTIPLAYER DEMO! Changed background music for wastelands level (thanks to MrSpastic) Started implementing different explosions per player type Fixed memory leak on homing missile weapon. Fix for chat log only showing hill to the room’s host, not all players in room. 23 Sept 2017 (unless the world ends) Notification for streaks now smaller and appears in bottom centre of screen not right corner. Fix for wasteland level where bottom row of rocks were not fading when obstructing view. Fix for camera zoom in (shift + page) was doing zoom out and vice versa Added kill streaks highlighted into chat window 21 Sept 2017 Notification on screen now on which player got a killstreak (first blood, double kill etc.) I’m not happy with the look and feel so this will change. You can now change the camera height + distance using page up/down & shift + page up/down Fixed some credits errors Now properly disconnects from local lobby after you quit a level which was stopping you immediately starting another Disabled everplay (game recording) if the api is not installed Fixed some scenery holes where you could vanish through Added new log window, now shows kills (future version will show disconnects and if I decide to add chat messages they will be in here) Edited by: pixelknights |
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