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Mechanised team-based combat to the death, take charge of your mech in frantic weapon-filled battles on the wastelands of earth and beyond 500 years in the future

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Changelog (Games : Heavy Steel : Forum : Heavy Steel : Changelog) Post Reply
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Oct 6 2017 Anchor


09 October 2017
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Reduced build size by (15-20MB depending on platform) by removing unused textures.

Added audio indicator for each step of enabling cheat mode

Changed method of moving player, now applies velocity instead of changing position, should mean that all colliders now work (no more walking through walls - unless you have that cheat mode on ;P)

Slightly increased scale of spaceship level to stop mechs getting stuck in tight corridors

When finishing round, now have option to share screenshot over your preferred sharing method. (mobile only)

Game-over screen now shows image of the mech you are controlling (was just blank space previously).



05 October 2017
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Really have fixed the vanishing player bug now :P
Fix collider bug on wasteland map where you could vanish into the hill
Fix crash at round end where it wasn’t showing scores.
Score and award now shown at round end
Allow user to change offline round size in settings screen (first to 5,10,20 or 30)
Fix for credits not being awarded even if you were not in top 3 (default to 5 credits)
In instance where bot that killed you then gets killed before camera swaps, changes name to Unknown instead of empty.

04 October 2017
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Bots should get stuck in scenery a lot less now
Fix issue where chatlog would sometimes show kill messages twice
Fix bug where player dies they stay invisible and are able to shoot.
Bots should now detect they are near their destination a lot quicker and decide on their next waypoint.

03 October 2017
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Fix some scenery gaps on levels
Fixed some issues with bots getting stuck on navmesh
Fixed layout of shop so price wasn’t being overlapped by icon
Fixed chatlog not showing all kills.


02 October 2017
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Mobile virtual controls now working

Mobile screen scaling properly now.

SFX Audio was playing in 3D by default and hence was a bit low for announcer pickups etc, now updated to use 2D audio (may change pickups etc to be 3D still)


01 October 2017 - MULTIPLAYER DEMO!
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Multiplayer enabled (not enabled playfab leaderboards yet)

Changed background music for wastelands level (thanks to MrSpastic)

Started implementing different explosions per player type

Fixed memory leak on homing missile weapon.

Fix for chat log only showing hill to the room’s host, not all players in room.



23 Sept 2017 (unless the world ends)
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Wasteland level was not showing low health overlay

Notification for streaks now smaller and appears in bottom centre of screen not right corner.

Fix for wasteland level where bottom row of rocks were not fading when obstructing view.

Fix for camera zoom in (shift + page) was doing zoom out and vice versa

Added kill streaks highlighted into chat window


21 Sept 2017
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Fixed holes in the terrain where bots were sometimes getting stuck inside.

Notification on screen now on which player got a killstreak (first blood, double kill etc.) I’m not happy with the look and feel so this will change.

You can now change the camera height + distance using page up/down & shift + page up/down

Fixed some credits errors

Now properly disconnects from local lobby after you quit a level which was stopping you immediately starting another

Disabled everplay (game recording) if the api is not installed

Fixed some scenery holes where you could vanish through

Added new log window, now shows kills (future version will show disconnects and if I decide to add chat messages they will be in here)

Edited by: pixelknights

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