H-o-H is an attempt to identify and make gameplay style choice out of the common gameplay style of SHMUPs. The paradox is one loner destroying masses and still portrayed as a hero. Instead, the player will choose to make a “heavenly” gameplay (few dangers on the screen) by playing “hellish” (destroying everything) or making the gameplay “hellish” (excessive abundance of dangers) by playing “heavenly” (minimal to no destruction of enemies).
Started getting the functionality of the H-o-H title screen going and gave it a bit of pizazz. Shame that still images don't show all of the effects and motion going on. The background art is currently incomplete so we will reveal that when it is ready but here is sharing some of the functionality in the way a still image can.