The combat is directional, meaning that players will need to choose the direction of attack,
and to avoid getting hit, they'll need to block in the correct direction, or dodge the hit by simply moving (this won't always be an option though).
There are three attack directions (Up: Overhead Slash, Mid: Slash, Down: Thrust).
The directional blocking is done through a stance system. For example, if the player is in the stance with the sword up, he'll block incoming overhead slashes.
In this Build you have up to 4 local players and customization.
WARNING:
The game is only playable with gamepads at the moment, and 2 players will be necessary.
Expect bugs and all that :)
BRIEF DESCRIPTION:
This is the first prototype of the combat system. The combat is directional, meaning that players will need to choose the direction of attack and to avoid getting hit, they'll need to block in the correct direction, or dodge the hit by simply moving (this won't always be an option though).
There are three attack directions (Up: Overhead Slash, Mid: Slash, Down: Thrust).
The directional blocking is done through a stance system. For example, if the player is in the stance with the sword up, he'll block incoming overhead slashes.
CONTROLS:
Walk/Run ________ Left Stick
Jump ____________ Left Shoulder/Bumper
Crouch __________ Left Trigger
Stance/Block_____ Right Stick
Attack*___________ Right Trigger (while in a stance)
*Right Stick Up + Right Trigger: Overhead Slash
Right Stick Left/Right + Right Trigger: Mid Slash
Right Stick Down + Right Trigger: Thrust
I would love to hear suggestions, criticism, feedback from all of you who try this, I really want to work together with the community to shape this game in this best way possible :)
Feel free to also think of what game modes would fit with this type of directional combat.
Cheers,
JDL