The game is a full-scale 4x space strategy, with focus on space ships and space battles. There is interesting economical part, well developed politics, unique science system, etc, but I spend the most of my time working on tactical combat and ship design and I hope I managed to build a well-balanced system when there is no “ultimate ship”. You start the game by selecting the shape of the galaxy, number of stars (it can be a couple of dozens or many hundreds), your race, winning conditions, etc. In the beginning you have one colonised world (your homeworld) and possibly some small fleet of spacecrafts. Then you build ships to explore the galaxy, colonise new worlds, and, certainly, defend your growing empire from enemies. You research new technologies, contact alien races, trade, make alliances or break them, design new ships and throw your fleets to invade territories.
Polaris Sector Alliance 1.0b converts the new 4x game from Slitherine at a Star Wars 4x game very similar at concept to the old SW Rebellion game but...
polaris sector alliance 1.0b features
Polaris Sector is a new 4x game created by Softwarware and published by Slitherine. This game has a lot of potential and two very good features, it is...
polaris sector released
This is the first Q&A that covers game basics. There I explain in more details what the game is about :)
q&a by explorminate.com
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