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FIREWORKS MANIA is an explosive simulator game where you can play around with fireworks. In various low-poly environments you can go nuts with all the fireworks you want. Eventhough the game is created to be a casual game where players just have fun for a short while, the game can easially entertain creative players for hours, as they setup a firework show or explore the environments in the hunt for things to blow up. Not two play-sessions are the same, as the game is heavily physics based, resulting a different outcome every time. This often leads to fun moments, when things are not going as planned.Still earlyAs of May 2020 the game is still in a early state and content is subject to change. Therefore, please wishlist and follow the game to get updated once new stuff is added. - Enjoy!

Post news Report RSS Minor demo update - v2020.7.3-demo

Summer vacation time is over and I'm back at the regular schedule of Fireworks Mania game dev time in the evenings.

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Summer vacation time is over and I'm back at the regular schedule of Fireworks Mania game dev time in the evenings.

My guess is that this will be the last update of the demo for a while, as I go back to focus on getting the full game ready for its initial release in december 2020.
I plan go get back and do dev logs again on Youtube and also post them here, but how often and how much I don't know - time will tell.

If you missed some of my previous dev logs you can find them on this play list.


Lets get to the more fun part - the change log for this update.
As the title says, it's a minor update, so don't get your expectations up too high.

Changelog

UI

Some players complained about the tooltips being too hard to see, at least the "tab" button.
The reason for this is that the images were forced to the same width, which resulted in wider key graphics to be fairly hard to see, depending on the resolution.

That has been fixed now - and for some reason it took me much longer to figure out how to fix than I care to admit :P



Fireworks

The explosion force of the fireworks have been turned back up. It got turned down too much in last update, due to some changes to the logic. This wasn't intended!
So now, things starts flying around again.

(No flamingos was hurt during this test - they died right after of natural causes)

Audio

All the UI sounds from buttons have been turned down a bit.

Sometimes if many of the same type of fireworks were ignited at the same time, some of the explosions were missing sounds. I made a few changes that should minimize the risk of this happening.

The jump sound of the player have been changed and is less annoying now.

Other

The way object are outlined are now a little different. The object is self doesn't get a tint of a color anymore, only the outline is visible. I think this looks better and don't block your view and the old version could do some times.


Some potential performance improvements have been added, so the game should run just a tiny bit better now.

Thats all for this update - enjoy and have fun!



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