• Register

Finest Fable is an unusual Turn based RPG set in the fictional world of Magi. The Dark Lord runs rampant in the country of Nationia, seeking to regain its lost power after being defeated by AlGore, the Legendary Hero of Light, 25 years ago. Many heroes have been chosen to take AlGore's place after he mysteriously disappeared, however, you're not one of them. You're a Drunk Ex-Royal Guard set to defeat The current Legendary hero of Light after he stole your drink. Chase after him and get in more trouble than you can possibly imagine, after all, the fate of the world is in the Hero's hands, but you don't care, do you?This comedic take pokes fun at the fantasy genre while adding its own twist, inspired by games like Final Fantasy and Dragon Quest.

Post article RSS Articles  (0 - 5 of 9)

After a few weeks without any new updates, i'm happy to announce the release of the Demo. All this time i've been testing it, and thanks to all the people who helped test the game out and polish it as much as possible, the game is in a fully playable state.

There's not a lot that I can say aside from this. Thank you for waiting and have fun!

F3

f3

fab2

Captura de ecr 2023 08 13 1324 1

Progress so far

News

It's been a little while since my last blog post. Though it's mostly been due to the lack of interesting content to post.
Aside from the final NPCs to be made, most of the areas are complete and there's nothing particularly eye catching that should be shown aside from things that I consider rather minor and not worth it.

Some of my progress will be displayed below:

f1

f2

f3

f4

I'm really close to getting a playable version done, so please keep tuned in for more updates.

New Equipables

News

First things first:

You must be asking yourself: just the general store? yes. The selection of items was incredibly lacking in the original demo and thus i've decided to add these to make the experience a bit more diverse. However, they'll be the only items you can buy.

There'll be no shop improovements, better equipment will always be found in chests or dropped by strong enemies, but this doesn't mean that the items sold aren't worth their value.
As it stands, you cannot buy more than one type of equipment, having shop items be the backup will always be a good and welcoming thing.

Examples of items:

Rogue's Cloak

Rogue's Cloak

An item that is incredibly useful to avoid damage, however, it's also got the luck raising feat, which allows players to deal more damage with items.
It plays part for players who wish to be a little bit more reckless with a particular character. Being more out there dealing damage and avoiding hits or exploiting weaknesses with the many items at their leisure.

Medic Mantle

Medic Mantle

Worn by certified medics and wannabe battle medics with the propper licensing. These garmets will provide decent protection but also a little boost to health. Health management is incredibly important considering the many options that you have aren't as reliable than the many consumables at your disposal. Survivability is key so being able to tank one or two more hits will prove useful.

Rooster Mask

Rooster Mask

A mostly offensive item, the rooster mask will serve its role in simply boosting your offensive capabilities as well as your speed.
Despite how silly it may look, the violent urges it gives are enormous!

Protective Mask

ff4

Once worn by police and later discontinued and sold as a civilian grade equipment, this mask provides incredible defensive capabilities, however, your health will be neutered a little bit. Its benefit is that attacks that'd make your character see worse are completely counter acted, making it useful for most situations.

These are but a few of the kinds of equipment you may want to get throughout your adventure and that will always be there in case you ever need a small boost in any particular aspect.
Without harsh drawbacks, these are the most reliable items you'll be able to get in the game.

The new animations:

Back in the year old demo, the enemies had no animations, meaning that they'd be completely unpredictable regarding what types of attacks the player could feasably see coming and adapt. Now, whenever someone uses a skill, an animation will play and a simple indicator will display what kind of effect such a move does.
You are able to see a glimpse of them in Here.

FF1

The New States:

The following three states are quite simple, they effectively do a particular thing that will be displayed in battle whenever you get it.
They still existed in the year old demo, but they've been more refined so the player can have a better understanding of what actually will be going on.

Rush

FF2


Rush is a state that increases the growth of adrenaline each turn. It's simple and can be applied with any skills and items that produce the effect.

Adrenaline is pretty important for characters that rely on "Techniques" over "Attunements", with a few exception.

Growth

FF3


Growth is health recovery every turn. Useful in a pinch when you have a character that needs to tank a few hits or if you're lacking the necessary items to compensate.

Focus

FF4


Focus is essencially magic recovery per turn. Good for people who actually use their attunements, like the healer party member that you get early on in the prologue.

With these far more identifiable in battle, I feel like the flow of combat will be far better and far more compreensible.

Pointman:

The save point, Pointman, has been completely remade, featuring new graphics and different reactions to what the player may say to them while also revealing just a bit more of what they actually look like under the hood without fully revealing themselves. After all, they're meant to be mysterious.

Pointman being proud.

They're gonna follow the player along, typically near important landmarks so the player never misses them and is never in harms way.
The general mechanics have already been made since the year old demo, but the refinements were recently finished, thus giving Pointman a new vibrant look.

Firstown:

Without showing everything, I can say that it's been complete. Everything from the character interactions to interiors have been 100% finished, concluding progress on this town once again after its year old debut.
Most NPCs are unique in their own regards and most tend to react to situations that happen around the town as the player will eventually notice.

The town under constant construction has busy workers, a few adventurers and business men trying to bring a profit to their own lives

Firstown

Firstown's Inn.

Don't mind the inside of the Inn however, things are just always weird.

Progress on Twofar:

Again, I cannot show everything, but I can say that current progress is about 35%, having the town itself already populated, but needing to conclude all the interiors, which are plentyful. Luckily some of them have locked their doors so no random strangers barge in.

The border

The Border between North and South Midi is a little more sophisticated than most towns, having a more modern look to it, but having just as much strangeness to it. From paranoid farmers to thieves in plain sight that are too awful to be considered a threat.
If there's something going on, it's likely never normal.