The Hopebringer
Role PlayingThe Hopebringer is a top-down RPG featuring procedurally generated scenarios, and a skills driven leveling system. On the verge of extinction, mankind...
Endless Skies is a dragon RPG, Developed with the Carnot Game engine. It is still in planning stages.
So far this much is certain:
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The Hopebringer is a top-down RPG featuring procedurally generated scenarios, and a skills driven leveling system. On the verge of extinction, mankind...
• Battle monsters and find treasure chests containing skills and equipment • Try out 31 different classes • Learn 93 different skills • Acquire...
⚔ Welcome Adventurer to the Uncounted Isles! ⚔ You are a greenhorn adventurer sent to the Uncounted Isles to deal with all the quests that the higher-ranked...
ONE FENIX DOWN is a story-driven RPG and a passion project spanning nearly a decade. Inspired by the SNES-era classics, it strives to blend the perfect...
Having fled the destruction of his people, and shipwrecked on an island, our hero must rebuild, survive, and thrive. An isometric survival RPG without...
Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you are free to discover...
Can wait the Game !!!
Last Update 3 years ago :(
are you still developing?
Is this still being developed?
I've got one big beef with this design: what to do? Using the typical dragon clichés run,gun,eat ( or fly, breath fire and get bored in this case ) what is the played supposed to do? An RPG ( using the old and aging definition ) requires some sort of character progress. But with the dragon setup this fails. It has been attempted already ( IOTD, a Russian game ) and failed since flying around and breathing fire from time to time gets boring quick. Especially with an RPG I see problems here since they live from the player itself but with a limited setup this backfires. I could see something along the line of a linear gameplay. Maybe you can drop some hints on what you plan since right now I don't see this gameplay to hook a player for longer than half an hour. Just some critics from my side since I had to go through the same problem ( making a dragon actor worthwhile playing ).
If you need inspiration, E.E.Knight's Age of Fire books might help, they're all from the dragon's pov and can be found at most bookstores. Definitely worth a read.
Interesting idea, going to be hard to make a long enjoyable game out of it tho. Worth tracking however ;)
Yes, very interesting... but one can wonder when it will be released.
sounds good, but the concept of BEING a dragon has already been done. However, i shall keep my eye n thisw, so far it looks very promising.
Hmm... Reminds me of Eypsilon and That abouttofail dragon warz thing.