Elite is a modern, tactical first person shooter, containing no sci-fi elements. Forcing the players to use tactics and teamwork in order to win, Elite will not be any new "Run & Gun Shooter", as seen in games such as "Call of Duty" and "Battlefield 3". Centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. Having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, Elite is something different from other games. Offering both Close Quarter Battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. Long assault rifles will bang against walls in room fight, and submachine guns doesn't have a very far range for long engagements.
A S.W.A.T operator, concept by Daniel Pellow.
SWAT operator, concept by Daniel Pellow.
Why is a US SWAT operative holding a Russian/Soviet PM Makarov?
He was originally planned to be a member of another CT unit, but because that we had to compromise the number of Special Operation Force units, we removed the unit and decided to do this operator as a member of the US S.W.A.T unit instead.
"containing no sci-fi elements"
So if I understand you right, you relate this piece of concept art to Sci-Fi? While I disagree in that, we would all in the team love to hear your opinion, to see if there's something we can do better or so next time!