Large Terrain vehicle war like tobogganing. initial test phase UDK working on: custom menu, autoload CTF?, multi terrain tiles boost pads to floating terrain adding more zbrushed terrain slopes and jumps Single player Campaign proof of concept with terrain and vehicles fast build time, good fps with large scale terrain
You start at the top and drive off the cliff with turbo on in the wheeled vehicle.
at the bottom the flying vehicles are for the next terrain mesh
working on 2 vehicle skins, replacing stock scorpion and cicada meshes
developing sp campaign with corridor/base structures
considering adding vehicle jumping park since prof of terrain concept turned out well.
working on custom hud and menu in scaleform.