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Don't Be Dinner is an interactive piece of fiction where you are a medieval knight approaching a monstrous troll in a dark forest. Whether you are blue, yellow, or green, quest to save the princess, steal the troll's gold, or simply determine the meaning of life, two choices decide your fate. With 45 different endings and dozens of ways to die, two choices were never more important. Your quest is simple: Don't Be Dinner.

Post news Report RSS New Images, Dialogue, and More!

A new wallpaper, a sample of the dialogue tree in-game, and more about game updates.

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With a little more work comes a little more reward, and Don't Be Dinner is showing it. So what has been added?

Blue Knight Audio - The blue knight's audio is nearly completely implemented, with only 1 line left to record and implement. All files were recorded, mastered, and implemented to play alongside their correct spot in the dialogue tree.

Dialogue Tree Choices - Choices and the on-screen dialogue have been fully reworked and even though there aren't many early screens of the original styles, here's a snap of the new version:

DBD New Dialogue Setup

Notice the dialogue on the top and the choices on the bottom. While the original style we had implemented was nice, it wasn't friendly to potential touch and mobile platforms. All the choice options have been rewritten to support selection by clicking so touch controls should be a snap to implement. Notice a little work needs to be done yet and some changes are still incoming.

Loading Screen - Loading screens have been added, a simple addition but very useful. In fact, the loading screen has been modified into the first Don't Be Dinner wallpaper!

Don't Be Dinner Troll Wallpaper

A lot of behind the scenes considerations are being made about the platforms DBD will target along with the creation of a backlog of items to finish. The temporary plan for release platforms include: iOS, Android, Windows, Mac, Linux, and Playstation Mobile (depending on the official release date of the PSM Unity plugin).

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