We never put much effort on the development of Dispersio but we're working on ReAlone now and we want to give you the best mobile experience.
We have abandon GameSalad* for this project, we're working with iTorque2D, an engine by GarageGames that will allow us to build a far better game. Don't misunderstand us, GameSalad is a good tool but is to “rigid” and “no code” doesn't mean “better”.
So let's talk about what will you find in Dispersio ReAlone**:
- New plot.
- New graphics.
- New and more professional interface.
- Longer gameplay.
- Better physics.
- Almost every mini-game will be random generated.
- New hospital areas.
- The ruined city is now explorable***.
- A “plus” button in the menu.
- Universal app.
- GameCenter°.
- Free if you had bought Dispersio Alone.
Wow!
A lot of good stuff but before to play it you have to read something...
…
Dispersio Graphic Novel°°!
We'll release some info about Dispersio Graphic Novel next week!
Stay tuned!
* But this doesn't mean that we'll never us it again.
** Note that our main project is Netherworld: Gates of Hell so we'll mainly work on Netherworld but we'll release frequent update on Dispersio ReAlone.
*** Not only the city but also some stores and some houses. Find useful object to discover hidden path!
° Find hidden object, complete hidden puzzles etc...
°° Provisional name.