Tech Screenshots: Multi Layer World System...
Basicly player starts from the zero level and must progress to the megapolis level three.
Megapolis as i plan to make, will feature 1 big procedural city/complex and your objective is to sneak there. i am planning to create a generator that will create multi floor skyscapers and you will be able to go anywhere you want.. well as long as you see it.
Your goal will be to [data corrupt]...
Looking good. I imagine a huge challenge will be to procedural create encounters that are interesting and not repetitive. Look forward to seeing how to approach these problems!
Yes, but i got basic ai nearly done for the procedural world generator, and it work good!