The USSFC is losing hope and losing the war, but the poorly equipped Legion are losing soldiers fast. This is the desperate last struggle of two clashing armies... This is Crimson Crow.
A total of 600+ models and several background sounds, free for projects to use!
To date, we've been mostly just on Moddb. We decided to expand our PR effort and spread the word!
This is an article explaining previous engine hops and to fully answer Martin_Berger's questions.
A few questions have appeared lately, I felt its much needed to explain ourselves a bit.
Concepts are going up and planning is going through, and a lot more coming on the way!
On May 2nd, Crimson Crow was officially announced deceased. Well it seems some behind the scenes handiwork and a few members refusing to give up cause...
A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.
The second of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This deals with using a sort of hack to optimize...
The first of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This helps 3Ds max users add multiple collision...
We suddenly just went silent for two months. A totally strange situation that we have finally decided to explain. Even our concept artist was worried!
We've been hiding the game-mode for quite some time! Is it really worth the wait?
Our new map is coming out very nicely, but in reality this is the 4th time we've made it. Why even bother? We can even explain how we got it wrong the...
A summary over whats happened over the course of my indie project since part 1 and what to watch for.
A small update explaining we've made our own website and a real blog, for the less-important-but-still-neat updates.
After years of experimentation of game play and game modes, we've found what does not work, and why.
Crimson Crow has been so silent lately. Sad, yes. But we are honestly still working, though I want to explain why its been so quiet.
We've been MUCH too quite lately. Well we have been working, and we do have some brand new media to show everyone.
Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.
Our concept artist Brent has been working overtime, and we have some positive updates as well as a brief introduction into Episode-1.
A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.
Through viruses, re-writing core gameplay, and grinding hours of hard code. I believe we owe you an update to let everyone know whats going on..
Well we've got good news and bad news. Fortunately for us, it just happens to be on the eve of Mod of the Year..
New team, concept, models, screen shots, maps and more! Oh my! An update you won't want to miss.
We've switched engines. For the better. We also have many guns skinned, what we're up to, and more.
We haven't had a proper update in awhile. We thought we might let everyone know what we've been doing...
We haven't had a huge update in awhile, so we've found all our models, soundtracks, and more to bring this update about.
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