Hold against enemy hordes. Now with online CO-OP!
Mac OS X 32/64 bits version
Maps included (single and multiplayer)
- Mountain defense.- hold against hordes of zombies and undeads and destroy their base
- Outpost defense.- hold against an army of soldiers for 10 minutes
- Medieval Town defense.- defend the town for 10 minutes against a medieval army
Online
It has been tested on LAN. It should work on the net too. Port 7777 must be open in the firewall (if any) and in the router.
Instructions, port and NAT check, and guidelines included in-game before hosting or connecting to a host.
Changelog 0.4.5.3
- Greatly improved performance!: computer no longer hangs from time to time while spawning enemies
- Superweapons no longer give money on kill
- Fixed shop item ammo and increased it's price
- Removed enemy dron from Outpost defense map
- Fixed helicopter boss on clients
- Enemy and ally limit is now shown in the interface (not accurate yet)
- Optimized Medieval Town defense map
- Several assets updated
- Fixed some enemies spawing as allies on Outpost defense map
- Added UAV (dron). You can buy it at the store's planes menu
- The host can set the number of players and the game won't start until all of them are connected
- Reduced Outpost defense map towers' health from 10k to 5k
- Added boss to Outpost defense map
- Upgraded to Unity 5.4.1f1
- Optimized Outpost defense map
- Improved server and client players sounds: players can no longer hear another player gun if he is far enough
- Fixed wrong message in Outpost defense map at minute 5
- Fixed gameplay on Base vs Base game mode: sometimes at minute 10 the game ended.
Changelog 0.4.5.2
- Minor GPU usage optimization
- More graphics presets options: fast and fastest
- Added graphics settings in main menu. Now you can turn off several effects for better performance. Graphics settings are saved between game sessions
- Auto graphics settings depending on selected graphics presets (only first load)
- Nickname is now saved between game sessions
- Improved main menu
- Improved client connection checks: first it checks if the host name exists, if it does, it tries to connect.
- "Click to connect" button only works once in order to avoid several connections to the same IP. It avoids the player to be disconnected once connected to the server if several connections were made.
- Removed two enemy tokens from Mountain Defense map. They were killing the performance (there are still performance improvements to be made)
Changelog 0.4.5.1
- The player no longer can build an item related to a building that has been destroyed (while the menu option was being displayed)
- New bosses
- Improved superweapons explosion effect
- Optimized CPU usage
- Improved Outpost Defense map: enemy generators in mountains, more base defenses, overall gameplay improved
- Improved Mountain Defense map: more enemy tokens and different bosses available, more ally tokens
- Network improvements: improved network usage, optimized archers for network, several network warnings fixes
- New kind of spiders
- Updated several assets
- Fixed Meteor Rain superweapon in network clients
- Limited Meteor Rain superweapons: from 30 seconds to 15 and now you can't buy more than once at the same time
- Crusade cost reduced to 4000
- Menu main theme changed
Changelog 0.4.5
- Added online co-op support. Max 3 players
- Each player manage his own money, weapons and ammo
- Cross-platform: Windows - Linux and Mac OS X
- Mountain defense map graphics improved
- Optimized CPU and GPU usage
- Added DirectX 9 support for older cards
- Fixed builds destruction on Outpost defense
- Music now changes when a boss spawns
- Improved character spawn randomness (allies and enemies)
- Wave survival game mode disabled for now
- New enemy: Decayed Zombie
- Crusade cost changed from 2000 to 8000
- New difficulty levels: Nightmare and Hell