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First-person action game, project codename is Citizen Pain.

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Citizen Pain | Starting first art-pass | Devlog 14/05/2024

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

News

I am starting the first (of probably many) art-pass, focusing on the level opening.

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

News

Some enemies drop rare items when they are killed.

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

News

I continued to iterate the blockout, the level design is at a good point.

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

News

If the Skeleton is some distance away it could perform a running attack.

Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

News

After a Heavy Attack, I do a back dash to avoid its attack.

Citizen Pain | Gate facade | Devlog 07/05/2024

Citizen Pain | Gate facade | Devlog 07/05/2024

News

Today started the facade of the gate leading to the boss’s room.

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

News

Using Possession Ability the player can take possession and control enemies.

Citizen Pain | Block the enemy’s attack | Devlog 05/05/2024

Citizen Pain | Block the enemy’s attack | Devlog 05/05/2024

News

Often the best strategy is to block the enemy’s attack.

Citizen Pain | Heavy attack: higher damage but slower startup | Devlog 04/05/2024

Citizen Pain | Heavy attack: higher damage but slower startup | Devlog 04/05/2024

News

The heavy attack does a lot of damage but the startup is slower than a light attack.

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

News 1 comment

Fight against Soldier enemy. Destructibles can restrict player movement.

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

News

Continuing the level design of the castle greybox.

Citizen Pain | Silver Knight back stab | Devlog 25/04/2024

Citizen Pain | Silver Knight back stab | Devlog 25/04/2024

News

Fight against a Silver Knight enemy with back stab.

Citizen Pain | Stairs going down into the dungeon | Devlog 24/04/2024

Citizen Pain | Stairs going down into the dungeon | Devlog 24/04/2024

News

I’m doing the stairs going down into the dungeon.

Citizen Pain | Green Knight damage | Devlog 23/04/2024

Citizen Pain | Green Knight damage | Devlog 23/04/2024

News

The Green Knight is one of the strongest enemies in the game.

Citizen Pain | Castle greybox is progressing quite fast | Devlog 22/04/2024

Citizen Pain | Castle greybox is progressing quite fast | Devlog 22/04/2024

News

The level design of the castle is progressing quite fast.

Citizen Pain | Possession on a Soldier Spearman | Devlog 21/04/2024

Citizen Pain | Possession on a Soldier Spearman | Devlog 21/04/2024

News

Prototype of the Possession ability on a Soldier Spearman enemy.

Citizen Pain | Castle level design and Weenies  | Devlog 20/04/2024

Citizen Pain | Castle level design and Weenies | Devlog 20/04/2024

News

I'm starting the level design of the castle, with the walls and the shortcut tower that takes you back to the bonfire.

Citizen Pain | Skeleton enemies and destructibles | Devlog 18/04/2024

Citizen Pain | Skeleton enemies and destructibles | Devlog 18/04/2024

News

Combat against 2 Skeleton enemies and showing some destructible.

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14

News

I'm currently focus on the spatial communication of the Citadel, iterating on how to motivate player movement.

Citizen Pain | First Person Action Prototype | Weather mechanics | Devlog #13

Citizen Pain | First Person Action Prototype | Weather mechanics | Devlog #13

News

First prototype of Weather System linked to Player Health.

Citizen Pain | First Person Action Prototype | New Gameplay Mechanics | Devlog #12

Citizen Pain | First Person Action Prototype | New Gameplay Mechanics | Devlog #12

News

Since last month, I've begun implementing new gameplay mechanic.

Citizen Pain | First Person Action Prototype | Boss Battle | Devlog #11

Citizen Pain | First Person Action Prototype | Boss Battle | Devlog #11

News

I started the implementation of the boss battle, intending to challenge the player as a final test to ensure mastery of the game mechanics.

Citizen Pain | First Person Action Prototype | Environment Hazard | Devlog #10

Citizen Pain | First Person Action Prototype | Environment Hazard | Devlog #10

News

Over the past few weeks, I've implemented some gameplay mechanics, with a primary focus on the environmental hazard, which I had some fun, as it's represented...

Citizen Pain | First Person Action Prototype | NPC | Devlog #9

Citizen Pain | First Person Action Prototype | NPC | Devlog #9

News

I introduced a non-playable character (NPC) into the game. This addition serves multiple purposes, introducing the potential for additional interactions...

Citizen Pain | First Person Action Prototype | New enemies | Devlog #8

Citizen Pain | First Person Action Prototype | New enemies | Devlog #8

News

This weeks I implemented 2 new enemies: Soldier Axeman and Silver Knight with Claymore.

Citizen Pain | First Person Action Prototype | Green Knight | Devlog #7

Citizen Pain | First Person Action Prototype | Green Knight | Devlog #7

News

I introduced a new enemy, the Green Knight, who is a stronger version of the Silver Knight, but uses a spear instead of a sword.

Citizen Pain | First Person Action Prototype | Silver Knight | Devlog #6

Citizen Pain | First Person Action Prototype | Silver Knight | Devlog #6

News

This past week I implemented the Stunlock: in particular cases (like when the player’s stamina is over), an enemy's attacks causes you to temporarily...

Citizen Pain | First Person Action Prototype | Soldier Spearman | Devlog #5

Citizen Pain | First Person Action Prototype | Soldier Spearman | Devlog #5

News

I have included a new enemy, the Soldier Spearman.

Citizen Pain | First Person Action Prototype | Rolling boulder | Devlog #4

Citizen Pain | First Person Action Prototype | Rolling boulder | Devlog #4

News

This past week I implemented the rolling boulder, one of the traps in the level. It's a cinematics instead of being a physical object, because I wanted...

Citizen Pain | First Person Action Prototype | Parry | Devlog #3

Citizen Pain | First Person Action Prototype | Parry | Devlog #3

News

I finally managed to post a new video about my progress! These weeks I implemented a couple of gameplay mechanics. I added the Parry, since in a serious...