We did a build update last week that added some big stuff, including new attack towers. We've now got a grenade launcher that bounces for some interesting trajectories, and a flamethrower that does AOE damage in a cone shape. We've also started work on a mac port and we'll hopefully have a version to test out in the next month or so!
The game got a nice art face lift as well. The new terrain is looking really awesome. Check out the video for the highlights and below for the full update notes:
Of course, you can play the game on Steam's early access.
Features/Improvements:
- New Building, the Grenade Launcher! The Grenade Launcher fires a grenade that bounces once, then explodes on hit, doing terrain and area of effect damage. We got some pretty interesting V-shaped trajectories during playtesting that no other building can do. Unlock it from the armory!
- Nightmare and normal mode difficulty tweaking
- Reworked the main menu organization and separated Local Multiplayer from Versus AI matches. Versus AI is now in the ‘Adventure’ (formerly Single Player) option while Local Multiplayer is under the ‘Multiplayer’ option.
- Added settings option to run the game in 16:9 aspect ratio (which should fix stretching in fullscreen for people requesting 2560x1440, 1920x1080, 1366x768, 1280x720 resolution support)
- UI Polish Pass (Part 1 of Many). Lots of the ui got a nice polish pass, including the game end screens and xp point counter upper. More to come in future updates.
- Terrain Art Pass (Part 1 of Many). Say farewell to the plain gray terrain of before and hello to some really awesome new terrain art. This is the biggest visual improvement the game has ever had since we launched on early access. Some levels still need the new art, but again more to come in future updates.
- First pass on quest system. Quests are generated every time you start the game and are objectives you can complete while playing to earn addition XP and explore new play styles. Let us know if you have any interesting quest ideas!
Fixes:
- Fixed a crash when trying to activate the taskmasters in some conditions
- Fixed issue where repair center targeting couldn’t get to some buildings in some configurations
- Fixed bug where warhead didn’t take damage from tunnelling in some cases
- Fixed bug where a mountain maker shot would detonate prematurely on a warhead
- Fixed issue with King’s shield and flamethrower interacting strangely
That's all for this update! Join in on the cannon brawling here too:
Great job really