You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
The past week I've been implementing some of the items I received as feedback on a preview build of the sandbox, as well as some other things. Here is some of it!
First!
Congrats! I'll figure out a reward for next time :D
Ty ty :dd
Oh man, i love me some movement sounds with clothes/gear rattling.
Sweet, I enjoyed recording and mixing them as well. I think I will add some more gear sounds as well. Now there's friction on arm and leg movements but I want to add something for the torso and perhaps the neck as well.
will there be body collision so when somebody dies on a dead body they don't just fuse inside of them?
I would really like to avoid the fusing effect because it looks bad but I don't have any solution yet. It's problematic because I can't let dead bodies block living from moving past them. And if I make it so dead bodies collide only with each other but not with the living, then there is still the risk that they fuse at the time of death. I think too high piles of bodies would also look bad.
But I should experiment a bit, it's been a while since I spent any thought on this.
Great! I'm glad that the feedback is improving the game even more!
Audio makes up a great deal of the experience and I'm glad to see (or more like, hear) that it's being perfected.
SO much Progress WHOA! This Development always makin me FART due to the AWESOMENESS being develop here.
Really great update! Impressed by the great work you are doing! Keep doing that!
You people are just awesome! I love the responses and feedback I get on here.
Looks great! Do u plan on adding different character models for the enemies by any chance like different races or beards?
Yes absolutely. But for the sandbox I think only the faces will change. I will work more on it for later versions.
man i just cant wait to play it!