After the recent netcode improvement that made ship piloting much smoother, I began to examine the weapons in comparison and found them lacking. I quickly decided that I needed to make similar changes to how they work (especially the projectile weapons) in order to give them the feel that I really wanted.
There's not a whole lot that will differ visually as the changes here are to the core network functionality. This is also why it took a little longer than the last couple of versions - making such fundamental changes tends to break things. As with other recent updates, I think this takes another big step towards having fun, tight, engaging spaceship combat!
Reminder! I'm still running Public Weekly Playtests! Just download the latest build and hop onto the official dedicated server every Wednesday at 9pm EST (that's tonight!). This is your chance to play the game with other real people (as opposed to just bots) as well as contribute to the games success by finding bugs! Unfortunately, due to real life commitments I wont be able to attend this weeks playtest but I encourage anyone who is interested to still jump on at that time and try things out. I'll be sure to have the server running and I'll see you next week!