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The Creators Of AI War Bring You... A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone! You choose how to play, and the world adapts around you.

Report RSS AVWW Post-Release 1.207 "Double Lightning" Released

The latest post-release beta update for A Valley Without Wind is out now! It adds a new spell, another 100 player-created rooms, and other various tweaks and fixes.

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This one
is the next in our series of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months.

There are really a lot of good things in this one. For one, the new spell is just made of awesomesauce: it's easily my favorite spell ever, just for the visual effect alone. But it's also really fun to catch multiple enemies in your cloud of lightning when you can. zebramatt suggested the idea as a fire spell, but since other players were pointing out the lack of air-element spells I thought this one would do well to fit both needs at once.

Next up we have yet another 100 rooms thanks to Benmiff. He. Is. A. Machine. It's no question now that well over half of the room maps in the game are now created by him; it might be closer to 2/3 of them now, I'm not sure. And we had hundreds to start with!


The name "double lightning" for the post comes about because of Lightning Storm (the new spell mentioned above) plus lot of heavy changes to Lightning Rocket. Mainly it now moves way faster and drains the mana faster also. That makes it sort of like a super mega jump, rather than a slow ride upwards. Boy oh boy, is that fun. Ulrox really had a great idea with those changes, it's almost like a new spell.

Next up are a variety of bugfixes and balance tweaks, the majority of which seem to either involve Pyrrhic or Misery or both. Huge thanks to both of them, and all the other players involved as well. The gift-giving interface is now way less hard to find as part of these changes, and perhaps what might be the most significant change of this release despite all the great stuff above:

  • The percentages of what seeds in stash rooms is now vastly improved. The little pointless bits of shards, and the extra enchant-charge containers (both of which can be found elsewhere plenty easily) no longer seed. The overall density of the good items has more than doubled as part of these changes

More to come next week. Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 0.500 or later, you can download that here.

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FlyingMonkey59
FlyingMonkey59 - - 150 comments

Love this game! In my opinion, AVWW is one of the must play pillars of the Indie gaming world, and one of the first games I mention when im yammering at my friends about the golden age that the Indie gaming scene is currently entering... Love it!

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