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Experience first-person tactical space combat in A-Spec First Assault. Fly corvette class warships, customize your load-outs, and do battle against opposing forces where ship positioning matters.

Post news Report RSS A-Spec First Assault: The Interception Update

The Interception Update (Patch 0.14.0) brings a new ship, a range of ship upgrades, bug fixes, and improvements. The new Interceptor Corvette (Avdiivka) can quickly redeploy to incidents across the front lines. A wider range of ship upgrades allows for greater customization enhancements. Bugs fixes and improvements keep making the game more fun to play.

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The front lines of the war are dynamic and shifting rapidly. We need fast vessels to respond to emergencies and intercept hostile stragglers, with enough firepower to take them down, before they can group up into larger forces. With this need, we are authorizing the deployment of interceptor corvettes.

The Avdiivka provides similar speed with greater firepower than our light corvettes. A large range of turret mounts ensures the Avdiivka can be outfitted to respond to a range of incidents that require fast deployment. Excelling at adaptability, and quick strike capability to weaken or destroy hostile forces separated from main groups across the front lines.

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Patch Notes 0.14.0
Overview

  • New Interceptor Corvette (Avdiivka)
  • New passive modules to enhance your ship
  • Bugs fixes, improvements, and balance changes

Rear view of Avdiivka Interceptor Corvette

Known Issues

  • Autospeed match 'close' setting does not work as expected
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship

Added

  • Avdiivka Interceptor Corvette (Unlocked from completing Chapter 1 Mission 3)
  • Armour plating module small and medium modules
  • Explosive Armour Protection small and medium modules
  • Kinetic Armour Protection small and medium modules
  • Additional icons for module items
  • New module inventory items are unlocked progressing through chapter 2 missions
  • Player fleet size increased to 3 after completing Chapter 2 Mission 3
  • Progress rewards will be retroactively unlocked based on players' current progress

Changed

  • Balancing Ships to allow the player to approach a target strategically affecting ship Mass, Armour/Hull HP, max speed, and acceleration/deceleration for velocity and rotation
  • Percentages are now used for all module stats displays
  • Amended text layout for Loading a saved preset in ship fitting to limit text wrapping from long equipment item names
  • Adjusted prestige price, fitting, applied stats, and their values for module items
  • Module slots now have slot sizes that will only fit the same size module item
  • Starting a tutorial now goes straight into the mission, bypassing the ship selection screen

Fixed

  • The mouse cursor was never visible on the 1st time welcome screen
  • Ship stats displays for Yaw/Pitch/Roll and Horizontal/Vertical for acceleration are not updated in the ship fitting screen when modules applied
  • Null reference errors on ship loadouts with multiple launcher groups
  • Weapon models not being updated in fitting screen preview when added and/or removed
  • Null Reference error caused exiting the Vessel Fitting screen and then going straight back into it, preventing loadouts from being displayed correctly

Side view of Avdiivka Interceptor Corvette

Avdiivka Interceptor Corvette 24

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