Wave Engine was born on February 21, 2013 with the exciting mission of developing an engine to help the mobile game developers’ community.
If you are a developer of indie or professional games, then you can compete alone or in a group in order to win prizes worth up to $15,000. Whether you...
wave engine international game developer contest 2016
Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration...
what’s new in wave engine whiteshark (2.4.0)
Microsoft HoloLens is a pair of augmented reality head-mounted smartglasses, developed and manufactured by Microsoft which brings amazing virtual experiences...
build a simple hololens application
Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this...
what’s new in wave engine tiger shark (2.2.0)
Wave Engine Hammerhead Shark (2.1.0) has been released today and we’re happy to show you all the things we have been improved since our last version...
what's new in wave engine hammerhead shark (2.1.0)
Resources management is an important part during the game development and it became tedious when a large amount of it is required in a project. In this...
resources management and new wavecontent class in wave engine 2.0
In Wave Engine 2.0 we have updated the Wave Exporter Command Line Tool and added new interesting features. Previously this was only used for exporting...
wave engine 2.0 exporter command line tool
In this article we going to show the reasons that led us to develope the new Wave Visual Editor on GTK# and the pros and cons of developing a cross-platform...
developing with gtk# + sharpdx + opentk
In the new Wave Engine 2.0 version we have been working on very important changes on the project template. This changes are designed to improve the portability...
new project template and metafiles on wave engine 2.0
Wave Engine has been releasing several versions since the project started. In addition we allow our community to use our latest pre-release builds. This...
new wave nuget package system
One of the main features performed in Wave Engine 2.0 is the rewriting of the Material library. To afford tasks like the New Deferred Rendering, we soon...
new material system on waveengine 2.0
As part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave...
using sprite sheets with wave engine 2.0
We are glad to announce that WaveEngine 1.4.2 (Dolphin) is out! This release is full of interesting and useful features.
what's new in 1.4.2
We are glad to announce that WaveEngine 1.4 (Dolphin) is out! This is probably our biggest release until now, with a lot of new features
what's new in 1.4
New Wave Engine Assets WorkFlow available for WaveEngine 1.4.0 (Dolphin).
new wave engine assets workflow
Thanks to Nokia team support and Wave Engine team is proud to announce Wave Engine compatibility with Nokia X devices, allowing developers to use all...
wave engine arrives to nokia x devices
On Wave Engine 1.3.5.0 (Sea Lion) we’re introducing new features: Linux support New Render Manager system Draw call batching (static and dynamic)
what is new in waveengine 1.3.5 (sea lion)
WaveEngine Sea Lion has been released with MacOS support.
wave engine 1.3 sea lion
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.