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Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

Post news Report RSS #10 Nata Devlog - UX Prototype

10th article about our in development 3D game, Nata.

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Hello, indieDB Community!


Welcome to the 10th article about our in development game, Nata.


If you want to find out more about our game, check out our other articles on our indieDB page.


Today, we're here to present you our early Nata's User Experience studies. For this, we used Adobe XD to create our first prototype.



Prototype's Screens

Our prototype has a lot of different sections: options menu/setting in general, narrative/concept screens, exploration related screens, inventory screen, quest's screens and last but not least the shops + craft screens.

Since our main objective is focusing on the placement, size and readability of the UX elements (buttons, text, icons and so on), we did a simplified version of Nata's real gameplay just to test those variables.

wireframe


Example of the main menu screen:

initial menu


Example of the credits screen:

credits

Example of a dialogue screen:

2 2


Example of a market/shop screen:

market2


Example of the craft screen:

craft


Example of the inventory screen:

invntoryu


Example of the quest log screen:

quest1



Flowchart:

Here it is the flowchart of our prototype. Here you can see the different connections between the various screens we've created.

flowchart



Well, we reached the end of our 10th article!


Next article will be focused on Nata's spec-sheet!


See you next week!


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