M.U.G.E.N
GPLM.U.G.E.N, a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each...
The game engine you are trying to view has ceased development and consequently been archived. If you are a member of this engines team, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
CALIDUS is a small scale 2D/3D OpenGL 3.3 game engine/framework which I develop for my games.
The CALIDUS engine is based on verzerrt, a low level OpenGL 3.3 cross-platform multi-threaded C++ programming framework. Although, verzerrt contains the most code and modules, I call both packages collectively CALIDUS.
Since the engine is still deep in development, a public release is currently not considered. But I am continuously preparing for it.
This engine project is no more
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M.U.G.E.N, a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each...
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