Bright Engine is a Light-Weight C++ Rendering platform aimed towards, Real-time rendering for both Video Games and Cinematic Animations.
Continuing on from the upgrades introduced in R2, the engineering team have been redesigning major parts of Bright Engine’s rendering system. Plenty...
bright engine 2022 r3 patch notes! - performance & optimisation
It’s been two months of an architectural overhaul for the Bright Engine render pipeline. The engineering team have been making substantial changes to...
bright engine 2022 r2 patch notes! - performance & optimisation
After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under the hood architecture has been...
bright engine 2022 r1 patch notes! - ui & resource management
This update is the first of several to bring Open-World support to Bright Engine starting with various performance improvements, as well as the long-awaited...
bright engine v0.1.8c patch notes! - open worlds part 1
This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage...
bright engine v0.1.8b patch notes! - terrain tessellation
The scripting system is now approximately 40% functional with six of the core classes now fully implemented! We’ve also completely revamped the diagnostics...
bright engine v0.1.8a patch notes! - diagnostics & scripting expansion
This update takes the first step to making Bright Engine production ready with the introduction of scripting! We are proud to reveal the new Development...
bright engine v0.1.7c patch notes! - physical rendering & scripting
This update we’ve fixed a plethora of bugs while at the same time, introduced a wide array of upgrades, both in terms of capability as well as performance...
bright engine v0.1.7b patch notes! - extended particles, upgraded ui and advanced audio
We finished 2019 with a bang and now after a challenging four months of work we are finally ready to announce Bright Engine v0.1.7a! This update brings...
bright engine v0.1.7a patch notes! - material editor, rendering architecture and performance
In this update, we took a step back from adding new features and focused on improving existing systems drastically, while fixing up quite a few annoying...
bright engine v0.1.6c patch notes! - improvements & optimisations
This update we continue down the path of gameplay implementation with cameras and audio systems! We’ve brought about lots of new features once again...
bright engine v0.1.6b patch notes! - audio, cameras & particles
After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series...
bright engine v0.1.6a patch notes! - editor upgraded
Here we are at the final update of 015 update series, happy to present a significantly more stable engine! We bring this update series to a close with...
bright engine v0.1.5c patch notes! - performance & optimisation
After two months of vigorously sweeping through thousands of lines of code, ripping out old systems with new ones and altering the architecture of the...
bright engine v0.1.5b patch notes! - shadows & effects expanded
To kick start the first of many updates in 2019 we begin with the 0.1.5 series. As previously mentioned in the 0.1.4c patch notes, this series of updates...
bright engine v0.1.5a patch notes! - performance & optimisation
This series of updates have had the goal of creating comprehensive tools for world building and so we are finishing it off with two new tools: Dynamic...
bright engine v0.1.4c patch notes! - semi-procedural environment toolbox
Last patch we brought about a comprehensive sculpting system that allowed for complex terrain structures via easy to use tools. Now we take one step closer...
bright engine v0.1.4b patch notes! - terrain painting!
We’re kicking off this next series of updates with a smaller but necessary update. We’ve done a complete overhaul on the Terrain Sculpting system...
bright engine v0.1.4a patch notes! - terrain sculpting revamp!
This final entry in the 013 update series has brought some closure to the missing settings of the world panel, with room & weather transitions to give...
bright engine v0.1.3c patch notes! - performance & optimisation
After the success of eradicating all the known bugs that survived the World Panel update, we have spent the last few weeks working in a more improved...
bright engine v0.1.3b patch notes! - instanced rendering
The new world panel brought a plethora of new features and settings to use and abuse, but given the size of the update it wasn’t surprising that a few...
bright engine v0.1.3a patch notes! - performance & optimisation
This update brought the conclusion to the 0.1.2 series and is the biggest update released to date. The Game Clock is here along with the Room System...
bright engine v0.1.2c patch notes! - environment re-work
This latest update brought a much needed rework on several systems while also laying the foundation for upcoming systems such as Light Probes, Baking...
bright engine v0.1.2b patch notes! - performance & optimisation
As we said at the end of the last patch notes, we’ve taken a step back from terrain sculpting to focus on optimisation and general improvements to the...
bright engine v0.1.2a patch notes! - particle revamp!
Over the past month the development team have been hard at work redesigning a lot of the core systems to improve performance. The bulk of it is still...
bright engine v0.1.1 patch notes! - optimisation & performance patch with terrain sculpting
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