Games, fun and tomfoolery at The Indie Stone with Lemmy and Blinky
Putting you upto speed on whats been going since release and what you can expect from further releases.
The Creative Revolution begins, A Sneak peek at upcoming build 33's new Creative Mode.
Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn...
The time has come, announcing the best Indie Games of 2014 as selected by you.
At the moment the PZ team is working with modder extrordinaire TurboTuTone to bring the incredible Erosion mod into the base game!
Hello peeps! Time for another updatey Mondoid. We're currently testing a new version of the upcoming build 25... and Information on Bedford Falls!
Surprise! This week we reveal something that's been cooking for some time that few will be expecting.
Have you ever wondered what your home town would be like when overrun by the living zed? How about those plans you’ve formulated about escape and survival...
Evening all, a good Mondoid and a Happy New Year. Front and centre, today, will be the work Binky has put into our character animation and lighting systems...
Hello everyone! Just a quick and functional Mondoid this week as the team try to combine a bit of post Steam down-time, with the frantic fixing of post-Steam...
So we released on Steam today! It's been a bit of an up and down day, given us discovering we would not feature on new releases.
Welcome to the second ‘Ask Project Zomboid Developers The Indie Stone Anything!’, or APZDTISA II – as the cool kids are all calling it. First off...
Hello everyone! Mondoid time, just a quick one due to the team being busy bees. We've got a few things to report.
Hello everyone! A short and sweet Mondoid this week, as we’re all hard at work finishing off the new rendering system detailed last week. So, just a...
Hello everyone! It’s Mondoid time again, and we have some interesting updates.
Welcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the latest and greatest offerings from the...
Happy Monday Zomboid peoples. Again we're here with a 'we're just getting on with it' Mondoid as we continue work getting the Steam build up to scratch!
So we've finally gone and done it. The first big step toward Early Access is getting our game running within Steam, and to begin the process of giving...
Okay, first off – there’s no NPC video this Mondoid. And yes, we can hear your collective ‘Nooo! Whyyy?’ from here. (The zombies can hear it too...
The PZ modding community has found a new lease of life since the release of the latest batch of builds came about, so we asked RoboMat of pz-mods.net...
Evening all, it’s something of a ‘work in progress’ update this week – seeing as we’re hoping to have some decent NPC and West Point stuff to...
Nobody ever expects it, do they? The Zomboid Inquisition? Apart from maybe the PZ community who collated their questions over the weekend for today’s...
Hello everyone! First off, we apologize for the delay in getting this build out. The reasoning behind this is while we’ve cleaned up the majority of...
Hello Zomboideers, It's Mondoid time again, and we're happy to report that build 11 is very much in the pipe. It's just this second about to enter closed...
Greetings fair Mondoider. Last week you learned the wonders SHAZAM! but there was a voice that was curiously absent. A French voice. The voice of our...
Good morning Zomboidateers. Today is an exciting day for the Indie Stone gang as Will, Mash, Chris and Andy have congregated deep in the industrial heart...
Hello again, Right, let us get this bit right out of the way first: this isn't a, “yaaay! There's an updated version released!” blog post. Sorry...
We've just uploaded the latest build to Desura, and it's got a whole ton of fixes.
So we're back from Rezzed! First off, as stated in tweets yesterday, there are a few minor fixes that need making and no amount of coffee in the world...
Since the latest Zomboid update is still undergoing internal testing and we really didn't want to write three "it's still progressing" Mondoids in a row...
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