Tellus: Save the Earth
Realistic SimTellus is a game that challenges players to improve the global quality of life through the development of a sustainable global society.
Team Tellus is a group of UAT students and alumni who are currently working on Tellus.
David Wessman - Creative Director
David Payne - Project Lead
Colt Buhr - Design Lead
Megan Stevens - Art Lead
Sean Weiland - Audio Lead (Part-time)
Bryan Clark - Code Lead (Part-time)
Tyler Coleman - PR / Design (Part-time)
Thiago Ferreira Pereira - Code
Jason Jorgenson - Code (Part-time)
Gregory Skrabonja - Code (Part-time)
Jeff Wessman - Music (contractor)
Mike Viscio - Art
Arick Wilson - Design
Donny Allen - Code
Eric Thiry - Design/Code
Evan Prichard - Design
Fatir Ahmad - Code
Todd Lasswell - Audio
Daniel Loo - Art
Matt DeJesus - Art
Scott Gladstein - Design
Brian McBride - Design
Brandon Gilmore - 3D artist
Tellus is a game that challenges players to improve the global quality of life through the development of a sustainable global society.
Indie game dev studio based in Portugal currently working on Sketch The Summit.
Madman Theory Games SA” is a result of passion and hard work of an independent team formed at the beginning of 2010. By developing small...
Small Czech indie game development studio focusing on dark & unique visuals, smart gameplay and grim atmosphere.
The Story Mechanics is the multiplatform and gaming division of Scottish-indie Tern TV. Our focus is digital storytelling and the creation of narrative-led...
Chicago based two man game developer who made too much money off their first hit, Organ Trail: Director's Cut. Formed as a group of friends who met in...
A group of pixel enthusiasts! We are making some really awesome game Pixel by Pixel!
This comment is currently awaiting admin approval, join now to view.